Brine Shark (BB)
Creature 3 — aquatic, elemental, water
CrasherAnvilAQUATICLANDaquaticelementalwater
Water elementals roam the endless oceans of the Plane of Water. They can be brought to the world with summoning magic or through natural disasters like floods or hurricanes. Though water elementals can be very destructive, they aren't always malicious. Just as water can bring life to those in need, its waves can pound shores and its rains flood cities. Water elementals are similarly difficult to predict. Brine sharks take forms resembling sharks made entirely of water and are fierce, but among
Source: menace-under-otari-bestiary
Perception +8; darkvision
Skills athletics +10, stealth +11, survival +8
Str
+3
Dex
+2
Con
+2
Int
-4
Wis
+1
Cha
+0
AC 19
Fort +9
Ref +11
Will +6
HP 45
Immunities bleed, poison, sleep
Resistances fire 5
Speed 15 feet, swim 50 feet
Offense
Melee Jaws (unarmed) +11, Damage 1d12+7 piercing plus Grab
Abilities
Deep Plunge — The brine shark dives straight down into the water, swimming up to 100 feet in a straight vertical line. It can use this ability while Grabbing a creature.
Grab — When the brine shark succeeds at its jaws Strike, it can use this action immediately after to attempt to Grapple the target. This Grapple doesn't apply or count toward the shark's multiple attack penalty.
WORKS WELL WITH
FlankerAQUATICFlanker helps surround a grappled target underwater while the Crasher holds it.
SniperAQUATICSniper takes clean shots at creatures grappled by the Crasher without entering melee.
WeaverAQUATICWeaver controls the battlefield and buffs the Crasher while avoiding direct engagement.
PUNISHES
✖ standing still✖ low Fort
Works well with · Punishes · Pairing advice
Unlock with Tactics
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