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Brine Shark

Creature 3 — aquatic, elemental, water

CrasherSnareAQUATICLANDelementalwater

Brine sharks are deadly elementals that roam the endless oceans of the Plane of Water. They often slip into mortal oceans as well, competing with natural predators or even joining schools of flesh and blood sharks. Water elementals can be very destructive, but often not intentionally so; just as water can bring life to mortals in need, its waves can pound shores and rains can flood cities. Water elementals are similarly difficult to predict.

Source: pathfinder-monster-core

Perception +8; darkvision
Skills athletics +10, stealth +11, survival +8
Str
+3
Dex
+2
Con
+2
Int
-4
Wis
+1
Cha
+0
AC 19 Fort +9 Ref +11 Will +6
HP 45
Immunities bleed, paralyzed, poison, sleep
Resistances fire 5
Speed 15 feet, swim 50 feet

Offense

Melee Jaws (unarmed) +11, Damage 1d12+7 piercing plus Grab

Abilities

Deep Plunge — The brine shark dives straight down into the water, moving up to twice its swim Speed in a straight vertical line. It can use this ability while grabbing a creature.
Grab

WORKS WELL WITH

AnvilAQUATIC / LANDA tanky ally occupies the surface while the shark strikes from below.
SniperAQUATIC / LANDRanged support finishes off a target the shark has Grabbed.
WeaverAQUATIC / LANDA caster's control keeps prey from fleeing the water where the shark thrives.

PUNISHES

✖ clumping near water✖ standing near water✖ isolated targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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