Brownie
Creature 1 — fey
ShadeSnareLANDfey
Brownies make their homes in the trunks of hollow trees, small earthy burrows, and even under porches or within the crawl spaces of farmhouses. Often attired in clothes that appear to be made of plants or leaves, brownies wear belts lined with pouches and tools. Whatever language they choose to speak is often is riddled with odd pronunciations and colloquialisms. Their manner of speaking might call upon turns of phrase that are decades or even centuries out of vogue, for example, or they might m
Source: pathfinder-monster-core-2
Perception +7; low-light-vision
Languages common, elven, fey, gnomish
Skills acrobatics +7, crafting +5, deception +6, stealth +9
Str
-2
Dex
+4
Con
+1
Int
+2
Wis
+4
Cha
+3
Items Shortsword
AC 16
Fort +4
Ref +9
Will +9
HP 21
Weaknesses cold-iron 3
Speed 20 feet
Offense
Melee Shortsword (agile, finesse) +7, Damage 1d6 piercing
Abilities
Baffling Bluff (emotion, mental, primal) — The brownie's antics can confuse and disorient a creature. When the brownie uses Baffling Bluff, it targets a single creature within 30 feet; that creature must attempt a DC 17 Will save.
The target is temporarily immune to Baffling Bluff for 1 minute.
Critical Success The target is unaffected.
Success The target is fooled momentarily and is Off-Guard against the next melee Strike the brownie makes against it before the end of the brownie's next turn.
Failure The target is Confused for 1 round.
Critical Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.
The target is temporarily immune to Baffling Bluff for 1 minute.
Critical Success The target is unaffected.
Success The target is fooled momentarily and is Off-Guard against the next melee Strike the brownie makes against it before the end of the brownie's next turn.
Failure The target is Confused for 1 round.
Critical Failure The target is confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confused condition.
Primal Innate Spells DC 17, attack +9
4th Translocate
1st Mending, Ventriloquism
Cantrips (4th) Light, Prestidigitation
WORKS WELL WITH
AnvilLANDA durable frontline bruiser keeps enemies engaged in melee while the brownie ducks around the edges to Baffling Bluff an isolated target.
CrasherLANDA heavy melee striker forces enemies to react to burst damage, giving the brownie's fragile evasive form the tempo it needs to slip away after each trick.
SniperLANDA ranged damage dealer benefits when the brownie confuses a threat's priority target, buying uncontested shooting windows.
PUNISHES
✖ low Will✖ isolated targets✖ melee reliance
Pairing with another Shade risks both relying on the same fragile hit-and-run positioning with no one to hold the line.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Brownie in the encounter builder — free, no install.
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