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Bunyip

Creature 3 — animal, aquatic

Pre-Remaster content. May include legacy alignment.

ShadeCrasherLANDAQUATICanimalaquatic

Bunyips are dangerous aquatic predators that resemble a cross between a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips hunt where prey is plentiful, often to the consternation of coastal residents and fisherfolk. Despite their outlandish appearance and tendency to defend their territory with loud, bellowing roars that echo for great distances, bunyips are very rarely sighted by humanoids, leaving many to question their existence. For hundreds of years, bunyip

Source: pathfinder-bestiary (Pre-Remaster)

Perception +10; darkvision, scent (imprecise) 100 feet; blood scent
Skills athletics +11, stealth +10, survival +8
Str
+4
Dex
+3
Con
+4
Int
-4
Wis
+1
Cha
-1
AC 19 Fort +9 Ref +12 Will +6
HP 45
Speed 10 feet, swim 40 feet

Offense

Melee Jaws (unarmed) +11, Damage 1d10+4 piercing
Melee Tail (agile) +11, Damage 1d8+4 bludgeoning

Abilities

Blood Scent — The bunyip can smell blood in the water from up to 1 mile away.
Aquatic Opportunity (Special) — As Attack of Opportunity, but both the bunyip and the triggering creature must be in water.

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Blood Frenzy
Roar (auditory, concentrate, emotion, fear, mental, primal) — The bunyip lets out a loud and horrifying roar. Other creatures within 100-foot emanation{100 feet} must succeed at a DC 21 Will save or become Frightened 2 (Frightened 3 on a critical failure, Frightened 1 on a success, or unaffected on a critical success).

No matter the result, the creature is temporarily immune to the effect for 1 minute.
Shift Form (morph, primal) — A bunyip can alter its form slightly to gain an advantage and make it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't deal the 1d6 persistent bleed damage. It can choose to gain either a long snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip can return to normal or switch between a long tail or crocodile legs.

WORKS WELL WITH

SnareLAND / AQUATICA controller that keeps a target in the water sets up the reaction this creature only gets while both combatants are submerged.
AnvilLANDA land-based frontline draws the party's attention onshore while this creature disguises itself and strikes from the water unseen.
SniperLAND / AQUATICA ranged attacker exploits the Frightened condition from the roar to land follow-up hits against a shaken target.

PUNISHES

✖ low Will✖ isolated swimmers✖ melee reliance in water
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary.

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