Burglar
Creature 4 — human, humanoid
FlankerShadeLAND
These criminals specialize in breaking and entering, gaining access to secure buildings and bypassing security measures undetected. In the underbelly of society, the lawless reign supreme.
Source: pathfinder-npc-core
Perception +10; (+11 to find traps)
Languages common
Skills acrobatics +10, athletics +8, deception +7, society +7, stealth +12, thievery +12, Underworld Lore +7
Str
+2
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+1
Items Composite Shortbow, Shortsword, Leather Armor, Climbing Kit, Thieves' Toolkit, Darkvision Elixir (Lesser)
AC 21 (22 vs. traps)
Fort +7
Ref +12
Will +10
+1 circumstance to all saves vs. traps
HP 60
Speed 30 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +14, Damage 1d6+5 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +14, Damage 1d4+5 bludgeoning
Ranged Composite Shortbow (deadly-d10, propulsive, reload-0) +14, range increment 60 feet, Damage 1d6+4 piercing
Abilities
+1 Bonus on Perception to Find Traps —
+1 Circumstance to All Saves vs. Traps —
+1 AC vs. Traps —
Deny Advantage — The burglar isn't Off-Guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Nimble Dodge —
Mobility — When the burglar Strides half their speed or less, that movement does not trigger reactions.
Sneak Attack — The burglar deals 1d6 extra precision damage to Off-Guard creatures.
Surprise Attack — On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.
WORKS WELL WITH
AnvilLANDAnvil draws attention and holds the front line while the Flanker positions into off-guard angles for Sneak Attack.
WeaverLANDWeaver inflicts off-guard or immobilized conditions that guarantee Sneak Attack triggers without relying on flanking alone.
PUNISHES
✖ clumping✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
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