Caligni Dancer (BB)
Creature 1 — caligni, humanoid
FlankerShadeLANDcalignihumanoid
Caligni lurk in subterranean cities, and they relish the chance to creep above ground at night to steal resources, spy on surface dwellers, or simply cause mischief.
Source: menace-under-otari-bestiary
Perception +6; darkvision
Skills acrobatics +7, diplomacy +8, performance +6, stealth +7, thievery +7
Str
+0
Dex
+4
Con
+2
Int
-1
Wis
+1
Cha
+3
Items Dagger, Mace
AC 17
Fort +7
Ref +9
Will +4
HP 18
Speed 25 feet
Offense
Melee Mace (shove) +9, Damage 1d4 bludgeoning
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +9, Damage 1d4 piercing
Abilities
Light Blindness — When first exposed to bright light, the caligni can't see until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 Flat. Light doesn't blind them again for 1 hour.
Final Dance — When a caligni dancer dies, their body dissolves into a swirl of darkness and light. All creatures within 10-foot emanation{10 feet} must succeed at a DC 17 Will save or take a -2 circumstance penalty on all attack rolls for 1 round.
Sneak Attack — The caligni dancer deals an additional 1d6 damage to Off-Guard creatures.
WORKS WELL WITH
AnvilLANDAn Anvil holds enemy attention in melee, letting the Flanker circle to Off-Guard positions for Sneak Attack.
WeaverLANDA Weaver debuffs enemy saves and repositions foes, amplifying Final Dance impact and opening flanking angles.
PUNISHES
✖ clumping✖ off-guard
Works well with · Punishes · Pairing advice
Unlock with Tactics
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