Caligni Dancer
Creature 1 — caligni, humanoid
FlankerSnareLANDcalignihumanoid
Caligni dancers serve as intermediaries between caligni factions, carrying messages and negotiating deals between the notoriously independent groups. Although physically fragile, the dancers serve an important role within caligni society and are rarely seen without guards. Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh
Source: pathfinder-monster-core
Perception +6; greater-darkvision; light blindness
Languages caligni
Skills acrobatics +7, diplomacy +8, performance +6, stealth +7, thievery +7
Str
+0
Dex
+4
Con
+2
Int
-1
Wis
+1
Cha
+3
Items Dagger, Baton (Light Mace)
AC 17
Fort +7
Ref +9
Will +4
HP 18 (final dance)
Speed 25 feet
Offense
Melee Baton (agile, finesse, shove) +9, Damage 1d4 bludgeoning
Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +9, Damage 1d4 piercing
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Distracting Frolic (fortune, manipulate) —
Final Dance (occult, shadow, visual) — When the dancer dies, their body dissolves into a swirling mass of darkness and light. All creatures in a 10-foot emanation must succeed at a DC 17 Will save or be Dazzled for 1d4 rounds.
The dancer's possessions are left in a pile where they died.
The dancer's possessions are left in a pile where they died.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Dancer's Curse (curse, mental, occult) — The caligni dancer touches a foe and curses it.
If the target fails a DC 18 Will save, it gains Clumsy 1 and Stupefied 1.
The target is then temporarily immune for 24 hours.
These conditions persist until the curse is removed. The victim can attempt a new DC 18 Will save once per hour to end the curse.
If the target fails a DC 18 Will save, it gains Clumsy 1 and Stupefied 1.
The target is then temporarily immune for 24 hours.
These conditions persist until the curse is removed. The victim can attempt a new DC 18 Will save once per hour to end the curse.
Sneak Attack — The caligni dancer deals 1d6 extra precision damage to Off-Guard creatures.
Occult Innate Spells DC 16, attack +8
1st Counter Performance (Visual Only)
Cantrips (1st) Courageous Anthem
WORKS WELL WITH
AnvilLANDA durable frontline body keeps enemies occupied while the dancer curses and picks off distracted targets.
WeaverLANDA controller adds more debuffs on top of the clumsy and stupefied curse for compounding effect.
SniperLANDA ranged attacker finishes off targets left reeling from the curse's penalties.
PUNISHES
✖ low Will✖ isolated targets✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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