Caligni Hunter (BB)
Creature 4 — caligni, humanoid
FlankerShadeLAND
Caligni lurk in subterranean cities, and they relish the chance to creep above ground at night to steal resources, spy on surface dwellers, or simply cause mischief.
Source: menace-under-otari-bestiary
Perception +10; darkvision
Skills acrobatics +13, athletics +8, stealth +13, survival +12, thievery +11
Str
+2
Dex
+5
Con
+2
Int
-1
Wis
+2
Cha
+1
Items Shortsword (2), Leather Armor
AC 21
Fort +10
Ref +13
Will +8
HP 60
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +13, Damage 1d6+7 piercing plus Darkening Poison
Abilities
Light Blindness — When first exposed to bright light, the caligni can't see until the end of their next turn. All squares are difficult terrain for them, and they take a -4 status penalty to Perception. If they try to attack a creature, the attack fails unless they succeed at a DC 11 Flat. Light doesn't blind them again for 1 hour.
Sneak Attack — The caligni hunter deals an extra 1d6 damage to creatures that have the Off-Guard condition.
Final Fate — When a caligni hunter dies, their body explodes. All creatures within 20-foot emanation{20 feet} must take 5d6 fire. Each creature in the area must attempt a DC 19 Reflex save.
Darkening Poison (poison) — The next time the hunter deals damage with a shortsword Strike, the target must succeed at a DC 16 Fortitude save or take 1d8 poison damage and treat all creatures as Concealed for 1 round.
Occult Innate Spells DC 19, attack +11
2nd See the Unseen (At Will)
Cantrips (2nd) Figment
WORKS WELL WITH
AnvilLANDAnvil fixes attention while this flanker exploits off-guard for precision damage.
WeaverLANDWeaver inflicts off-guard or immobilizes, creating precision damage windows.
SnareLANDSnare controls positioning, funneling targets into flanking lanes.
PUNISHES
✖ clumping✖ low Fort✖ standing still
dual flanker without an anvil leaves no durable frontline to absorb reprisal
Works well with · Punishes · Pairing advice
Unlock with Tactics
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