Caligni Slayer
Creature 3 (uncommon) — caligni, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerWeaverLANDcalignihumanoidvoiddarkvision
Caligni slayers possess greater occult talents than others of their kind. In most other calignis, the power bartered from the long-lost demigods known as the Forsaken merely burns within. But in caligni slayers, this power is a deep and terrible hunger. Slayers embrace their evil impulses as a result, and they seek to feed on others with their soul harvest ability to keep this supernatural hunger sated. Slayers denied the opportunity to feed descend into paranoia and, eventually, murderous rage.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +8; greater-darkvision
Languages caligni, sakvroth
Skills acrobatics +9, arcana +10, athletics +7, occultism +10, stealth +10
Str
+1
Dex
+4
Con
+1
Int
+2
Wis
+0
Cha
+2
Items Kukri, Black Smear Poison (2)
AC 19
Fort +9
Ref +12
Will +6
HP 45 (death implosion)
Speed 25 feet
Offense
Melee Kukri (agile, finesse, trip) +11, Damage 1d6+3 slashing plus Black Smear Poison
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Death Implosion (sonic) — When the caligni slayer dies, their body implodes violently into nothingness, dealing 3d10 sonic damage to creatures in a 10-foot emanation. Each creature in the area must attempt a DC 20 Fortitude save.
The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Deafened for 1 minute.
Critical Failure The creature takes double damage and is deafened for 24 hours.
The slayer's gear and treasure are unaffected by the implosion and are left in a pile where they died.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Deafened for 1 minute.
Critical Failure The creature takes double damage and is deafened for 24 hours.
Call to Blood (mental, occult) — Each caligni within 30 feet gains a +2 status bonus to attack rolls against Off-Guard creatures. This bonus lasts for 1 minute.
Soul Harvest — The caligni slayer deals an additional 2d6 void damage to Off-Guard creatures.
Occult Innate Spells DC 20, attack +12
2nd Darkness (At Will), Death Knell, Spectral Hand
1st Phantom Pain
Cantrips (2nd) Chill Touch, Daze, Detect Magic, Shield
WORKS WELL WITH
AnvilLANDA frontline bruiser forces trades that leave enemies Off-Guard for this skirmisher's bonus precision damage.
SnareLANDA controller that knocks enemies down creates the Off-Guard openings this striker and its allies both exploit.
ShadeLANDA stealthy ambusher keeps the fight in low light, playing to this creature's strengths without triggering its light vulnerability.
PUNISHES
✖ Off-Guard exposure✖ clustered targets✖ melee overextension
Avoid pairing with another Off-Guard-dependent striker when nothing reliably inflicts the condition first; both compete for the same rare openings.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Caligni Slayer in the encounter builder — free, no install.
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