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Calmont

Creature 3 (unique) — halfling, humanoid

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDhumanoid

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +6; keen eyes
Languages common, goblin, halfling
Skills acrobatics +9, athletics +7, Breachill Lore +8, deception +7, intimidation +7, Mercantile Lore +4, society +7, stealth +11, thievery +11
Str
+2
Dex
+4
Con
+1
Int
-1
Wis
-1
Cha
+2
Items Dagger, Shortbow, Leather Armor, Thieves' Tools, Healing Potion (Lesser) (2)
AC 20 Fort +6 Ref +11 Will +6
HP 35
Speed 25 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4+4 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +9, Damage 1d4+4 piercing
Ranged Shortbow (deadly-d10, reload-0) +9, range increment 60 feet, Damage 1d6 piercing

Abilities

Keen Eyes — Calmont's eyes are sharp, allowing him to make out small details about Concealed or even Invisible creatures that others might miss. He gains a +2 circumstance bonus when using the Seek action to find Hidden or Undetected creatures within 30 feet of him. When Calmont target an opponent that is concealed from him or hidden from him, reduce the DC of the flat check to DC 3 Flat for a concealed target or DC 9 Flat for a hidden one.
Deny Advantage — Calmont isn't Off-Guard to Hidden, Undetected, or flanking creatures of level 3 or lower.
Nimble Dodge — Calmont deftly dodges out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Quick Draw — Calmont draws his weapon and attacks with the same motion. He Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack — Calmont deals 1d6 extra damage to Off-Guard creatures.
Surprise Attack — If Calmont used Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to Calmont on the first round of combat.

WORKS WELL WITH

AnvilLANDAn Anvil creates the flanking conditions the Shade needs for Sneak Attack while drawing the frontline's attention away from the ambusher.
WeaverLANDThe Weaver's forced movement herds foes into positions the Shade has prepared with Surprise Attack, compounding the first-round advantage.
SniperLANDA Sniper's consistent ranged pressure forces enemies to reposition, opening flanking lines for the Shade's follow-up precision strikes.

PUNISHES

✖ low Perception✖ poor positioning✖ predictable initiative
stacking Shade dilutes Surprise Attack value and competes for the same ambush window
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #145: Hellknight Hill.

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