Camel
Creature 1 — animal
FlankerLANDanimaldesert-adapted
For generations untold, nomads and traders have relied on sure-footed camels to cross the harsh deserts and trackless wastes around the world. Thriving where other animals wither and perish, camels are well-adapted to their homes with tough skin and the ability to store nutrients within their bodies. Properly cared for, these "ships of the desert" can trek for weeks between oases without trouble. Camels have three eyelids to protect them from desert sands and other blowing debris. One lid is co
Source: pathfinder-monster-core-2
Perception +4; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +6, athletics +7, survival +6
Str
+4
Dex
+3
Con
+4
Int
-4
Wis
+1
Cha
-1
AC 15
Fort +9
Ref +8
Will +4
HP 20
Speed 35 feet
Offense
Melee Jaws (unarmed) +7, Damage 1d6+4 piercing
Ranged Spit +6, range 10 feet, Damage 1d4 bludgeoning plus Camel Spit
Abilities
Desert-Adapted — A camel is well-adapted to heat and deserts. If allowed to drink and eat its fill, (roughly 40 gallons), it can Subsist for 2 weeks without needing to attempt Survival checks, and it treats environmental heat as if it was one step less severe.
Camel Spit — To drive away enemies, the camel spits the partially digested contents of its stomach at a creature within 10 feet.
On a hit, the target is Dazzled for 1 round and must succeed at a DC 17 Fortitude save or become Sickened 1.
The camel can't use its camel spit Strike again for 1d4 rounds.
On a hit, the target is Dazzled for 1 round and must succeed at a DC 17 Fortitude save or become Sickened 1.
The camel can't use its camel spit Strike again for 1d4 rounds.
Sand Stride — The camel Strides twice. It has a +5-foot circumstance bonus to its Speed during these Strides, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.
WORKS WELL WITH
AnvilLANDA front-liner holds the engagement while the camel's superior Speed lets it threaten flanks the party can't otherwise reach.
SniperLANDA ranged attacker benefits from the spit forcing a target to waste actions recovering from being Dazzled.
SnareLANDA controller that slows enemies lets the camel's superior mobility close the gap before they can regroup.
PUNISHES
✖ standing still✖ clumping✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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