Captain Salah
Creature 3 (unique) — beast, centaur, humanoid
CrasherAnvilLANDbeast
Centaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are
Source: gatewalkers-bestiary
Perception +9; darkvision
Languages common, elven, fey
Skills athletics +11, diplomacy +6, intimidation +6, nature +7, survival +7
Str
+4
Dex
+2
Con
+1
Int
+0
Wis
+2
Cha
+1
Items Longsword, Spear (3), Steel Shield, Breastplate, Cloak of Gnawing Leaves, Horse Skull Helmet
AC 20 (22 with shield raised)
Fort +8
Ref +9
Will +9
HP 40
Speed 40 feet
Offense
Melee Hoof (agile) +9, Damage 1d10+4 bludgeoning
Melee Longsword (versatile-p) +11, Damage 1d8+4 slashing
Melee Spear +11, Damage 1d6+4 piercing
Ranged Spear (thrown-20) +9, Damage 1d6+4 piercing
Abilities
Shield Block —
Trample — Medium or smaller, hoof, DC 18 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
SniperLANDRanged damage dealer capitalizes on disruption created by Trample while staying behind the melee line.
WeaverLANDArea control spells funnel enemies into the Trample path and benefit from the Anvil's protective positioning.
FlankerLANDFlanker exploits the defensive disorder caused by Trample to find advantageous positioning against scattered foes.
PUNISHES
✖ clumping
another Crasher
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Captain Salah in the encounter builder — free, no install.
Open in PathfinderGM →