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Cassisian

Creature 1 — angel, celestial, holy

MenderSniperAERIALangelcelestialholy

The weakest of angels, cassisians usually serve as lackey messengers for more powerful angels or as spiritual guides for mortals. Despite their limited intellect, cassisians have a knack for precise recollection, particularly with scripture. Most cassisians are formed from the souls of trustworthy mortals, but some arise from fragments of greater angels destroyed in service to the celestial realms. The celestial hosts of angels are messengers and warriors, divided into choirs based on their abi

Source: pathfinder-monster-core

Perception +6; darkvision
Languages common, diabolic, draconic, empyrean
Skills acrobatics +6, diplomacy +6, religion +6, stealth +6
Str
-1
Dex
+1
Con
+2
Int
-1
Wis
+1
Cha
+1
AC 16 (+1 status vs. unholy creatures) Fort +7 Ref +6 Will +4 +1 status to all saves vs. unholy creatures
HP 20
Resistances cold 3, fire 3
Weaknesses unholy 3
Speed 0 feet, fly 40 feet

Offense

Melee Headbutt (agile, finesse, holy, magical, reach-0) +6, Damage 1d6-1 bludgeoning

Abilities

+1 Status to All Saves vs. Unholy Creatures
+1 Status to AC vs. Unholy Creatures
Transfer Protection (holy) — A creature can wear a willing cassisian as a helmet. While it does, the cassisian can't act, but the cassisian extends their +1 status bonus to AC and saves against unholy creatures to their wearer. At any time, the cassisian can detach themself from their wearer as a single action.
Change Shape (concentrate, divine, polymorph) — A cassisian can take the appearance of a dove, a winged humanoid, a dog, or a fish. Normally, this doesn't change their Speed or the attack and damage bonuses for their Strikes, but it might change the damage type Strikes deal (typically to bludgeoning). Any further changes for specific forms are noted below.

Dog

Size Small;

Scent (Imprecise) 30 feet,

Speed 40 feet;

Skills Athletics +6;

Melee 1 jaws +7, Damage 1d6+2 piercing plus Knockdown

Fish

Speed Swim 30 feet

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Eye Beams (concentrate, divine, holy) — The cassisian releases beams of heat or cold from their eyes, dealing 2d6 cold{cold} or 2d6 fire{fire} damage (DC 17 Reflex save) to all creatures in a 15-foot line. They can't use Eye Beams again for 1d4 rounds.
Repository of Lore — While the cassisian isn't particularly intelligent, they have perfect memory and can remember everything they see or hear. This allows them to attempt Lore checks on any topic, provided (at the GM's discretion) they've encountered the topic in question before. The cassisian's limited intellect often prevents them from acting upon their knowledge, making them a better resource than agent in using information.
Knockdown
Divine Innate Spells DC 16, attack +8
4th Read Omens
1st Heal
Cantrips (4th) Know the Way, Light

WORKS WELL WITH

AnvilAERIALA durable ally can wear this creature for bonus defenses against unholy threats while tanking.
SniperAERIALA ranged ally coordinates beam attacks alongside this creature's own line damage.

PUNISHES

✖ unholy reliance✖ clumping
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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