Catfolk Pouncer
Creature 1 — catfolk, humanoid
FlankerLANDcatfolkhumanoid
Catfolk pouncers travel the world in search of new experiences. With a spring in their step and a positive attitude, a pouncer can usually lithely avoid or quickly bounce back from negative ordeals, much to their enemies' chagrin. Lithe and agile, with catlike features and long tails, the amurruns are wanderers, explorers, and extroverts who share a gregarious nature and an unbridled curiosity. This latter characteristic leads many individual amurruns into trouble, yet this inquisitiveness is p
Source: pathfinder-monster-core
Perception +6; low-light-vision
Languages amurrun, common
Skills acrobatics +7, athletics +6, nature +4, stealth +7, survival +4
Str
+3
Dex
+4
Con
+1
Int
-1
Wis
+1
Cha
+1
Items Greataxe, Dagger (3)
AC 17
Fort +6
Ref +9
Will +4
HP 17
Speed 30 feet
Offense
Melee Greataxe (sweep) +8, Damage 1d12+3 slashing
Melee Dagger (agile, finesse, versatile-s) +9, Damage 1d4+3 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +9, Damage 1d4+3 piercing
Abilities
Cat's Luck (fortune) —
Sudden Charge — The catfolk pouncer Strides up to double their Speed. If the catfolk ends their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
WORKS WELL WITH
AnvilLANDA frontline tank fixes an enemy's attention so the pouncer can Sudden Charge in from an unexpected angle.
SniperLANDA ranged attacker forces enemies to close distance, feeding the pouncer's Sudden Charge more approach lanes to punish.
SnareLANDA controller that slows a target prevents it from outrunning the pouncer after a failed charge.
PUNISHES
✖ standing still✖ isolated targets✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Catfolk Pouncer in the encounter builder — free, no install.
Open in PathfinderGM →