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Catrina

Creature 5 — monitor, psychopomp

WeaverSnareLANDmonitorpsychopomp

Not all spirits who enter the Boneyard realize they have died. Catrinas meet these souls, helping to convince them of the finality of their fate to ease a spirit's passing. Catrinas are more likely to intervene when a mortal can't accept their death. They perform their task to keep the afterlife calm rather than out of true compassion for a mortal's grief. Catrinas rarely visit the Universe, typically to help an extremely important mortal pass on. Catrinas resemble skeletons dressed in bright f

Source: pathfinder-monster-core-2

Perception +13; darkvision, lifesense 60 feet
Languages chthonian, diabolic, empyrean, requian; Telepathy 120 feet, Truespeech
Skills acrobatics +14, Boneyard Lore +11, diplomacy +14, intimidation +14, medicine +12, occultism +11, religion +12
Str
+0
Dex
+5
Con
+4
Int
+2
Wis
+4
Cha
+5
AC 22 Fort +11 Ref +12 Will +13 +1 status to all saves vs. magic
HP 75
Immunities death-effects, disease
Resistances poison 5, void 5
Speed 25 feet

Offense

Melee Fist (agile, finesse) +14, Damage 2d8+2 bludgeoning plus Spirit Touch

Abilities

Telepathy 120 feet (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Lifesense 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic
Calming Presence (aura, divine, emotion, incapacitation) — 30 feet. A creature that begins its turn within the area must attempt a DC 18 Will save.

Critical Success The creature is unaffected and is temporarily immune to calming presence for 24 hours.

Success The creature's attack rolls take a –1 status penalty for 1 round.

Failure Any emotion effects that would affect the creature are suppressed, and the creature can't use hostile actions. If the creature is subjected to hostility from any other creature, it ceases to be affected by calming presence and is temporarily immune to calming presence for 24 hours.

Critical Failure As failure, but hostility doesn't end the effect.
Compel Condemned (divine, incapacitation, mental) — The catrina telepathically compels a creature within 30 feet to approach and allow the catrina to kiss them, in preparation for using Kiss of Death. The target must attempt a DC 22 Will save.

Success The creature is unaffected and is temporarily immune to Compel Condemned for 24 hours.

Failure The creature must spend each of its actions to move closer to the catrina as quickly as possible while avoiding obvious dangers. If the compelled creature is adjacent to the catrina, it stays still and doesn't act. If the creature takes any damage, the effect ends and the creature is temporarily immune to Compel Condemned for 24 hours. This effect lasts for 1 round, but if the catrina uses this ability again on subsequent rounds, it extend the duration by 1 round for all affected creatures.

Critical Failure As failure, but damage does not end the effect.
Kiss of Death (death, divine, manipulate, void) — The catrina gives a long, passionate kiss to an Unconscious or willing creature, dealing 3d6 void damage. Any creature damaged by the same catrina's Kiss of Death for 3 consecutive rounds becomes unconscious and is dying 1.
Shepherd's Touch (incorporeal) — A catrina's Strikes affect incorporeal creatures with the effects of a Ghost Touch property rune and deal 1d6 void damage to living creatures and 1d6 vitality damage to undead.
Divine Innate Spells DC 22, attack +14
5th Truespeech (Constant)
4th Talking Corpse (At Will), Translocate
2nd Invisibility (At Will, Self Only)
1st Illusory Disguise
Cantrips (5th) Light

WORKS WELL WITH

AnvilLANDA durable frontline body holds ground within the calming aura's range while it wears down Will saves.
SniperLANDA ranged attacker stays safely outside the aura, striking while enemies struggle with the Will-based effects.
CrasherLANDA burst damage dealer capitalizes on a target compelled into an exposed position.

PUNISHES

✖ low Will✖ clumping✖ downed allies
Avoid stacking multiple Weavers; the party only needs to counter one aura-based control effect at a time.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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