Centaur Scout
Creature 5 (rare) — beast
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDbeast
Centaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are
Source: kingmaker-bestiary (Pre-Remaster)
Perception +13; darkvision
Languages common, elven, fey
Skills athletics +12, diplomacy +8, intimidation +12, nature +11, survival +13
Str
+5
Dex
+3
Con
+2
Int
+0
Wis
+4
Cha
+1
Items Spear, Leather Armor
AC 22
Fort +11
Ref +12
Will +15
HP 75
Speed 40 feet
Offense
Melee Hoof (agile) +14, Damage 1d10+8 bludgeoning
Melee Spear +14, Damage 1d6+8 piercing
Ranged Spear (thrown-20) +12, Damage 1d6+8 piercing
Abilities
Trample — Medium or smaller, hoof, DC 22 Reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
AnvilLANDAnvil immobilizes targets, creating stationary victims for the Crasher's repeated Trample runs and resolving the tempo tension of high-speed passes versus sustained lockdown.
WeaverLANDWeaver's difficult terrain funnels enemies into predictable paths, solving the positioning tension between the Crasher's charge lanes and uncontrolled enemy movement.
SniperLANDSniper finishes wounded stragglers the Crasher leaves behind after hit-and-run passes, addressing the number tension of area damage versus precision elimination.
PUNISHES
✖ clumping✖ standing still✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Centaur Scout in the encounter builder — free, no install.
Open in PathfinderGM →