Centaur
Creature 3 — beast
Pre-Remaster content. May include legacy alignment.
CrasherLANDbeast
Centaurs are legendary hunters and trackers who resemble heavily muscled humans with the bodies of powerful horses from the waist down. They are typically reclusive but haughty, quick to assume that their handsome physiques and long history of cultural traditions make them superior to any two-legged folk they encounter. While stories of bloody clashes between centaurs and humanoid settlers are well known, centaurs are neither intrinsically bloodthirsty nor recklessly aggressive. Rather, they are
Source: pathfinder-bestiary (Pre-Remaster)
Perception +9; darkvision
Languages common, elven, fey
Skills athletics +11, diplomacy +6, intimidation +6, nature +7, survival +7
Str
+4
Dex
+2
Con
+1
Int
+0
Wis
+2
Cha
+1
Items Longsword, Spear (3), Steel Shield, Breastplate
AC 20 (22 with shield raised)
Fort +8
Ref +9
Will +9
HP 40
Speed 40 feet
Offense
Melee Hoof (agile) +9, Damage 1d10+4 bludgeoning
Melee Longsword (versatile-p) +11, Damage 1d8+4 slashing
Melee Spear +11, Damage 1d6+4 piercing
Ranged Spear (thrown-20) +9, Damage 1d6+4 piercing
Abilities
Shield Block —
Trample — Medium or smaller, hoof, DC 18 Reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
SnareLANDA controller that pins a group in place turns the trample's area save into a near-guaranteed hit on every round.
SniperLANDA ranged damage dealer can pick targets from safety while this fast striker forces the front line to react to its charges.
MenderLANDA healer keeps this exposed melee bruiser topped off as it repeatedly closes distance and eats Reactive Strikes.
PUNISHES
✖ clumping✖ low Reflex✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Centaur in the encounter builder — free, no install.
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