Centipede Swarm
Creature 3 — animal, swarm
SnareLANDVERTICALanimalpoison
Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps. Hunters and scavengers that live amid dung and detritus, centipedes are a relatively common and often reviled threat faced by adventurers. Scurrying about with surprising speed on the scores of legs attached to their long, segmented bodies, centipedes strike with
Source: pathfinder-monster-core
Perception +9; darkvision, tremorsense (imprecise) 30 feet
Skills acrobatics +9, athletics +7, stealth +9
Str
+2
Dex
+4
Con
+3
Int
-5
Wis
+0
Cha
-4
AC 18
Fort +8
Ref +11
Will +5
HP 30
Immunities precision, swarm-mind
Resistances bludgeoning 5, piercing 5, slashing 2
Weaknesses area-damage 5, splash-damage 5
Speed 30 feet, climb 30 feet
Abilities
Tremorsense (Imprecise) 30 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Centipede Swarm Venom (poison) — Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Off-Guard (1 round)
Stage 2 1d8 poison damage, Clumsy 1, and off-guard (1 round)
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Off-Guard (1 round)
Stage 2 1d8 poison damage, Clumsy 1, and off-guard (1 round)
Swarming Bites — Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 Reflex save) plus centipede swarm venom.
WORKS WELL WITH
CrasherLAND / VERTICALA forceful melee attacker can push or Reposition PCs into the swarm's space, compounding a positioning mistake with poison exposure.
SniperLANDA ranged attacker punishes PCs who retreat from the swarm's space, denying a safe direction to disengage.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Avoid stacking with another space-denial swarm; overlapping zones don't add new tactical pressure beyond what one already provides.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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