Changeling Exile
Creature 3 — changeling, human, humanoid
WeaverLANDhumanoidchangeling
This changeling exile is the child of a cuckoo hag. As children of hags, perhaps destined to become hags themselves, changelings face a life of conflict. Born of supernatural creatures who usually kill and consume the child's father, changelings are deposited into their father's society to be raised. These offspring appear to be members of their paternal ancestry and have been found among dwarves, gnomes, orcs, goblins, and others, but human-ancestry changelings are by far the most common. With
Source: pathfinder-monster-core
Perception +11; darkvision
Languages common, wildsong
Skills deception +9, medicine +9, nature +11, stealth +8, survival +9
Str
+4
Dex
+1
Con
+0
Int
+0
Wis
+4
Cha
+2
Items Staff, Sickle, Leather Armor
AC 19
Fort +7
Ref +8
Will +11
+2 circumstance to all saves vs. dream and sleep
HP 45
Speed 25 feet
Offense
Melee Claws (agile) +11, Damage 1d4+4 slashing
Melee Staff (two-hand-d8) +11, Damage 1d4+4 bludgeoning
Melee Sickle (agile, trip) +11, Damage 1d4+4 slashing
Abilities
+2 Circumstance to All Saves vs. Dream and Sleep —
Primal Prepared Spells DC 21, attack +11
2nd Darkness, Humanoid Form
1st Breathe Fire, Spider Sting, Ventriloquism
Cantrips (2nd) Ignition, Light, Read Aura, Tangle Vine
Primal Focus Spells DC 21, attack +13; 2 Focus Points
1st Untamed Form, Untamed Shift
WORKS WELL WITH
AnvilLANDA durable frontline ally protects this caster while it channels primal magic.
SnareLANDA controller's crowd control compounds the caster's own battlefield disruption.
PUNISHES
✖ melee reliance✖ low Will saves
Avoid stacking multiple Weavers; overlapping caster roles strain limited spell resources.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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