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Charau-ka

Creature 1 — charau-ka, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerSniperLANDVERTICALhumanoidcharau-kaprimal

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +6; darkvision, scent (imprecise) 30 feet
Languages draconic, mwangi
Skills athletics +6, religion +4, stealth +6
Str
+3
Dex
+3
Con
+2
Int
-1
Wis
+1
Cha
+0
Items Sickle, Whip, Hide Armor
AC 18 Fort +7 Ref +8 Will +4
HP 18
Speed 25 feet, climb 25 feet

Offense

Melee Sickle (agile, finesse, trip) +8, Damage 1d4+3 slashing
Melee Whip (disarm, finesse, nonlethal, reach, trip) +8, Damage 1d4+3 slashing
Ranged Thrown Debris (thrown-20) +8, Damage 1d6+3 bludgeoning

Abilities

Shrieking Frenzy (primal) —
Thrown Weapon Mastery — When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.

WORKS WELL WITH

AnvilLAND / VERTICALA frontline body draws melee attention while this reach skirmisher circles to Trip or Disarm from range and reach.
SnareLAND / VERTICALA controller that immobilizes targets lets this reach skirmisher's thrown debris and whip Trip land more reliably.
ShadeLAND / VERTICALA stealthy ambusher opens combat so this reach skirmisher can throw from cover before closing in.

PUNISHES

✖ melee reliance✖ isolated targets✖ standing still
Avoid stacking multiple low-HP skirmishers without a frontline; they fold quickly to focused attacks before contributing much damage.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #145: Hellknight Hill.

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