Charlatan
Creature 3 — human, humanoid
ShadeSnareLAND
Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused. In the underbelly of society, the lawless reign supreme.
Source: pathfinder-npc-core
Perception +6
Languages common
Skills acrobatics +8, deception +11, diplomacy +9, occultism +7, performance +11, society +7, stealth +8, thievery +8, Underworld Lore +9
Str
+0
Dex
+3
Con
+0
Int
+2
Wis
+1
Cha
+4
Items Shortsword, Whip, Disguise Kit, Lute, Thieves' Toolkit
AC 18
Fort +5
Ref +8
Will +10
HP 40
Speed 25 feet
Offense
Melee Shortsword (agile, finesse, versatile-s) +10, Damage 1d6+2 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +10, Damage 1d4+2 bludgeoning
Melee Whip (disarm, finesse, nonlethal, reach, trip) +10, Damage 1d4+2 slashing
Abilities
Versatile Performance — The charlatan can use their Performance skill to Make An Impression, to Demoralize, and they can use an acting Performance to Impersonate.
Sneak Attack — The charlatan deals an extra 1d6 precision damage to Off-Guard creatures.
Occult Spontaneous Spells DC 20, attack +12
2nd Invisibility
1st Charm, Disguise Magic, Illusory Disguise, Ventriloquism
Cantrips (2nd) Daze, Figment, Message, Prestidigitation, Telekinetic Hand
Occult Focus Spells DC 19, attack +11; 1 Focus Point
1st Counter Performance
Cantrips (1st) Courageous Anthem
WORKS WELL WITH
FlankerLANDFlanker creates off-guard opportunities enabling shade to deliver sneak attack damage.
AnvilLANDAnvil occupies enemy attention while shade maneuvers into position for a lethal strike.
PUNISHES
✖ low Will✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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