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Chimpanzee Visitant

Creature 3 — animal, undead, unholy

Pre-Remaster content. May include legacy alignment.

CrasherSnareLANDundeadunholyanimaldisease

Common circus animals viewed as expendable by their caretakers are perhaps the most likely to rise as visitants. Animals that die en masse-such as in a tent fire or other disaster-can even form packs of roving undead. Although the wild creatures seen at traveling circuses can entertain and amaze, the lives of such animals and beasts are sometimes sad and cruel. Circus owners who mistreat their animals through harsh discipline or overtraining see little wrong with their mercilessness, even going

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +9; darkvision, lifesense (imprecise) 60 feet
Skills acrobatics +11, athletics +10
Str
+3
Dex
+4
Con
+3
Int
-4
Wis
+1
Cha
-1
AC 18 Fort +8 Ref +11 Will +10
HP 55 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5
Speed 25 feet

Offense

Melee Jaws (agile, unarmed) +12, Damage 2d6+5 piercing plus Rabies
Melee Claw (agile, finesse, unarmed) +13, Damage 2d4+3 slashing plus Grab

Abilities

Lifesense (Imprecise) 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Vengeful Presence (aura, emotion, mental) — 20 feet. A creature that starts its turn within the visitant's aura must succeed at a DC 16 Will save or be overcome with a thirst for vengeance.

For 1d4 rounds (1 minute on a critical failure), if the affected creature was attacked within the last round (whether or not the attack hit), the creature must use at least 1 action per round to Strike or use a hostile action toward its last attacker as long as the attacker is still alive. Failure to do so deals the affected creature 1d6 mental damage.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Whip Vulnerability — A chimpanzee visitant takes 5 slashing{5} additional damage from whips.
Mauler — The visitant gains a +2 circumstance bonus to damage rolls against a creature it has Grabbed.
Rabies (disease) — Visitants can be carriers of diseases, even if they are immune to their effects.

Saving Throw DC 16 Fortitude.

Stage 1 Sickened 1 (1 day)

Stage 2 Sickened 2 (1 day)

Stage 3 Confusion (1 day)

Stage 4 dead
Grab

WORKS WELL WITH

AnvilLANDA frontline body baits strikes while this brute grabs and mauls whoever gets isolated from the group.
SniperLANDRanged pressure keeps damage flowing while this creature ties down a single target in a grapple.
WeaverLANDA caster's debuffs on Fortitude or Will make it easier for the disease and vengeance effects to stick.

PUNISHES

✖ isolated targets✖ low Will✖ melee reliance
Avoid stacking with another grappling bruiser; both compete to pin the same isolated target.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #152: Legacy of the Lost God.

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