Chupacabra
Creature 3 — beast
ShadeFlankerLANDbeast
These notorious predators have an undeniable thirst for blood. Chupacabras prefer to prey on the weak and slow, often hiding in wait and watching potential prey for long periods before attacking. Spry and stealthy, they most often make their homes in areas of high grass and protective rock, their slightly reflective scales allowing them to blend in well with such surroundings. Chupacabras prefer to eat lone travelers and farm animals (particularly goats) and leave little evidence of their prese
Source: pathfinder-monster-core
Perception +9; darkvision
Languages aklo; (can't speak any language)
Skills acrobatics +9 (+11 to Leap), athletics +9, stealth +9 (+11 in undergrowth or rocky areas)
Str
+3
Dex
+4
Con
+2
Int
-3
Wis
+2
Cha
-2
AC 18
Fort +9
Ref +11
Will +7
HP 45
Speed 25 feet
Offense
Melee Jaws (finesse, unarmed) +11, Damage 1d10+5 piercing plus Grab
Melee Claw (agile, finesse, unarmed) +11, Damage 1d6+5 slashing
Abilities
Pounce — The chupacabra Strides and makes a Strike at the end of that movement. If the chupacabra began this action Hidden, it remains hidden until after this ability's Strike.
Suck Blood — A chupacabra can't Suck Blood again while it is quickened in this way.
A creature that has its blood drained by a chupacabra is Drained 1 until it receives healing (of any kind or amount).
A creature that has its blood drained by a chupacabra is Drained 1 until it receives healing (of any kind or amount).
Grab —
WORKS WELL WITH
AnvilLANDA durable frontline body keeps enemies occupied while the chupacabra stays Hidden until its Pounce connects.
CrasherLANDA burst striker draws attention onto itself, giving the chupacabra room to Grab and drain an isolated target unnoticed.
WeaverLANDA spellcaster that debuffs a target's saves makes it easier for the chupacabra to keep its prey Grabbed and Drained.
PUNISHES
✖ standing still✖ isolated targets✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
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