Cinder Rat
Creature 3 — elemental, fire
CrasherShadeLANDelementalfire
These oversized rodents are made of smoldering charcoal and elemental fire, and noxious fumes continually bellow from their flaming flesh. Even other fire elementals find cinder rats unpleasant and are glad when they're summoned away from the Plane of Fire. Fire elementals are destructive manifestations of the scorching Plane of Fire. Although most fire elementals revel in the chance to experience new kinds of fires away from their home plane, even the most considerate fire elemental can be a d
Source: pathfinder-monster-core
Perception +9; darkvision; smoke vision
Skills acrobatics +10, stealth +10, survival +9
Str
+2
Dex
+3
Con
+2
Int
-4
Wis
+2
Cha
+0
AC 18
Fort +9
Ref +12
Will +6
HP 45
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 5, water 5
Speed 40 feet
Offense
Melee Jaws (finesse, unarmed) +10, Damage 1d8+4 fire plus 1d4 fire
Abilities
Smoke Vision — The cinder rat ignores the Concealed condition from smoke.
Fetid Fumes (aura, fire) — 5 feet.
A creature that enters the aura or begins its turn there must succeed at a DC 22 Fortitude save or become Sickened 1.
Everything within the aura, including the cinder rat, is Concealed by smoke.
A creature that enters the aura or begins its turn there must succeed at a DC 22 Fortitude save or become Sickened 1.
Everything within the aura, including the cinder rat, is Concealed by smoke.
WORKS WELL WITH
AnvilLANDA durable land-bound bruiser holds the front line so the rat can dash in and out of melee while its smoke aura punishes anyone who lingers.
SnareLANDA controller that pins a target in place keeps it inside the smoke aura long enough for the sickening effect to matter.
SniperLANDRanged damage from outside the aura avoids the concealment penalty the smoke imposes on melee attackers.
PUNISHES
✖ clumping✖ melee reliance✖ low Fort
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Cinder Rat in the encounter builder — free, no install.
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