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Combat Engineer

Creature 1 — human, humanoid

~WeaverLAND

Be it a bridge to get a battalion across a river, watchtowers to pierce the fog of war, or fortifications to secure territory, armies have always needed those who can build. The combat engineer is a soldier specializing in these sorts of constructions. A military serves to defend and fight on behalf of nations and can be trained and deployed in various ways.

Source: pathfinder-npc-core

Perception +7
Languages common
Skills athletics +8, crafting +13, Engineering Lore +15, Warfare Lore +13
Str
+3
Dex
+2
Con
+1
Int
+4
Wis
+2
Cha
+1
Items Entrenching Tool (Functions as a Pick), Heavy Crossbow, Studded Leather Armor
AC 15 Fort +8 Ref +5 Will +7
HP 20
Speed 25 feet

Offense

Melee Entrenching Tool (fatal-d10) +8, Damage 1d6+3 piercing
Melee Fist (agile, nonlethal, unarmed) +8, Damage 1d4+3 bludgeoning
Ranged Heavy Crossbow (reload-2) +7, range increment 120 feet, Damage 1d10 piercing

Abilities

Logistics Specialist — In situations involving battlefield engineering or logistics, the combat engineer is a 5th-level challenge.
Fortify (concentrate, exploration, manipulate) — The combat engineer digs trenches and constructs earthen barricades at a rate of one 5-foot cube per hour. A combat engineer can instead direct the work of four allied Small or larger creatures to quadruple this rate.
Improvised Barricade (manipulate) —

WORKS WELL WITH

SniperLANDA sniper uses the cover and trenches the engineer creates to secure a protected firing position.
AnvilLANDAn anvil holds the fortified line the engineer builds, controlling the engagement range.

PUNISHES

✖ ranged reliance✖ mobility
another engineer splits build-time benefit with diminishing returns
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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