Combusted
Creature 3 — fire, undead, unholy
Pre-Remaster content. May include legacy alignment.
CrasherWeaverLANDfireundead
Creatures whose lives end in flames can return as undead called combusted. Still burning even in death, they're consumed by everlasting anguish that drives them to reckless violence. Although combusted can no longer be truly harmed by fire, they endure the final moments of their death eternally, searing them with endless burning pain. Many combusted attempt to douse themselves in lakes or rivers, believing the flames that wreath their forms must be the source of their pain. However, water is mo
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +6; darkvision
Languages common, necril; (can't speak any language)
Skills acrobatics +9, athletics +10
Str
+4
Dex
+3
Con
+3
Int
-2
Wis
-1
Cha
+0
AC 19
Fort +10
Ref +12
Will +4
HP 65 (void healing)
Immunities bleed, death-effects, disease, fire, paralyzed, poison, unconscious
Weaknesses cold 5, water 5
Speed 25 feet
Offense
Melee Fire Fist +12, Damage 1d6+4 bludgeoning plus 1d6 fire
Ranged Fire Mote +11, range increment 60 feet, Damage 1d4+4 fire plus 1d6 fire
Abilities
Intense Heat (aura, fire) — 5 feet. 2d6 fire, DC 17 Reflex
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Water Vulnerability — When a combusted is dealt damage by a water effect, the combusted is wracked by pain, becoming Stunned 1. Water can't douse a combusted's flames.
Blazing Howl (fire, occult) — The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which deals 4d6 fire damage to each creature in the area (DC 17 Will). A creature that critically fails its save is Frightened 1; this frightened condition is an emotion, fear, and mental effect.
The combusted can't use Blazing Howl for 1d4 rounds.
The combusted can't use Blazing Howl for 1d4 rounds.
WORKS WELL WITH
AnvilLANDAn anvil keeps foes locked next to the crasher, forcing sustained Intense Heat and Blazing Howl exposure.
ShadeLANDA shade finishes enemies that survive the crasher's fire damage, preventing them from retreating to heal.
SnareLANDA snare funnels enemies into the crasher's melee reach and Intense Heat aura, magnifying area denial.
PUNISHES
✖ clumping✖ melee reliance✖ fire reliance
Stacking multiple crashers without area control leaves formations unfunnelled.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Combusted in the encounter builder — free, no install.
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