Compsognathus Swarm
Creature 3 — animal, dinosaur, swarm
SnareLANDAQUATICanimaldinosaurpoison
Though a curious lone compsognathus is occasionally known to sneak into an adventurer's camp, they're often scouting from a nearby pack potentially containing dozens of the tiny bipedal dinosaurs. If the pack is threatened—especially near a nesting site—they'll scurry about in self-defense. Despite their large numbers, the swarm can dart away from danger quickly, and their gnashing teeth carry the threat of venom to anyone who comes too close.
Source: pathfinder-monster-core-2
Perception +9; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +9, stealth +10
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+1
Cha
+0
AC 19
Fort +8
Ref +12
Will +7
HP 40
Immunities grabbed, precision, prone, restrained, swarm-mind
Resistances bludgeoning 2, piercing 5, slashing 5
Weaknesses area-damage 5, splash-damage 5
Speed 30 feet, swim 15 feet
Abilities
Evade —
Compsognathus Venom (poison) — Saving Throw DC 20 Fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 1d8 poison damage and enfeebled 1 (1 round)
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Enfeebled 1 (1 round)
Stage 2 1d8 poison damage and enfeebled 1 (1 round)
Venomous Bite — Each enemy in the swarm's space takes 2d4 piercing damage (DC 20 Reflex save). A creature who fails the save is also exposed to compsognathus venom.
WORKS WELL WITH
CrasherLAND / AQUATICA melee brute can force PCs into the swarm's space through Reposition, compounding numbers pressure with poison exposure.
SniperLANDA ranged attacker denies safe retreat for PCs trying to escape the swarm's occupied space.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Avoid stacking with another space-denial swarm; redundant zones add little beyond what a single swarm already covers.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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