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Copper Hand Illusionist

Creature 5 — human, humanoid

Pre-Remaster content. May include legacy alignment.

ShadeFlankerLANDhumanoid

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +15
Languages common, vudrani
Skills acrobatics +13, arcana +13, deception +9, stealth +13, thievery +13
Str
+2
Dex
+4
Con
+1
Int
+4
Wis
+1
Cha
+0
Items +1 Dagger, Spellbook, Healing Potion (Moderate)
AC 22 ((with mage armor)) Fort +8 Ref +13 Will +12
HP 70
Speed 25 feet

Offense

Ranged Dagger (agile, finesse, thrown-10, versatile-s) +13, Damage 1d4+5 piercing

Abilities

Sneak Attack — The Copper Hand illusionist deals 2d6 additional precision damage to Off-Guard creatures.
Arcane Prepared Spells DC 23, attack +15
3rd Haste, Hypnotic Pattern, Vampiric Touch
2nd Dispel Magic, Invisibility, Mirror Image, Telekinetic Maneuver
1st Color Spray, Illusory Disguise, Illusory Object, Spider Sting
Cantrips (3rd) Daze, Detect Magic, Electric Arc, Ghost Sound, Shield

WORKS WELL WITH

AnvilLANDAnvil creates off-guard through Athletics maneuvers on the front line, enabling the illusionist's Sneak Attack damage from range.
CrasherLANDCrasher draws enemy attention while the illusionist positions for Sneak Attack and controls with arcane spells.

PUNISHES

✖ poor positioning✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #158: Sixty Feet Under.

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