Copper Hand Illusionist
Creature 5 — human, humanoid
Pre-Remaster content. May include legacy alignment.
ShadeFlankerLANDhumanoid
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +15
Languages common, vudrani
Skills acrobatics +13, arcana +13, deception +9, stealth +13, thievery +13
Str
+2
Dex
+4
Con
+1
Int
+4
Wis
+1
Cha
+0
Items +1 Dagger, Spellbook, Healing Potion (Moderate)
AC 22 ((with mage armor))
Fort +8
Ref +13
Will +12
HP 70
Speed 25 feet
Offense
Ranged Dagger (agile, finesse, thrown-10, versatile-s) +13, Damage 1d4+5 piercing
Abilities
Sneak Attack — The Copper Hand illusionist deals 2d6 additional precision damage to Off-Guard creatures.
Arcane Prepared Spells DC 23, attack +15
3rd Haste, Hypnotic Pattern, Vampiric Touch
2nd Dispel Magic, Invisibility, Mirror Image, Telekinetic Maneuver
1st Color Spray, Illusory Disguise, Illusory Object, Spider Sting
Cantrips (3rd) Daze, Detect Magic, Electric Arc, Ghost Sound, Shield
WORKS WELL WITH
AnvilLANDAnvil creates off-guard through Athletics maneuvers on the front line, enabling the illusionist's Sneak Attack damage from range.
CrasherLANDCrasher draws enemy attention while the illusionist positions for Sneak Attack and controls with arcane spells.
PUNISHES
✖ poor positioning✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
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