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Copper Hand Rogue

Creature 4 (rare) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDhumanoid

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +13
Languages common, vudrani
Skills acrobatics +12, athletics +10, deception +11, stealth +12, thievery +12
Str
+2
Dex
+4
Con
+2
Int
+0
Wis
+2
Cha
+1
Items Hand Crossbow, Shortsword, Leather Armor, Black Adder Venom (5)
AC 21 Fort +12 Ref +14 Will +10
HP 60
Speed 25 feet

Offense

Melee Shortsword (agile, finesse, versatile-s) +14, Damage 1d6+5 piercing
Ranged Hand Crossbow (reload-1) +14, range increment 60 feet, Damage 1d6 piercing

Abilities

Nimble Dodge
Poison Weapon — The rogue applies one of their black adder venom poisons to their wielded weapon. If their next attack with that weapon before the end of their next turn hits and deals damage, the target is afflicted with the poison.
Sneak Attack — The Copper Hand rogue deals 1d6 additional precision damage to Off-Guard creatures.

WORKS WELL WITH

AnvilLANDAn Anvil holds enemies in engagement range, creating reliable flanking conditions for the Flanker's Sneak Attack.
CrasherLANDA Crasher's forced movement disrupts enemy cohesion, giving the Flanker openings to reposition and strike from advantageous angles.
SniperLANDA Sniper's ranged pressure forces defensive movement that herds enemies toward the Flanker's threat zone.

PUNISHES

✖ poor positioning✖ low Fortitude
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #158: Sixty Feet Under.

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