← Bestiary index

Corrupted Blade Spirit

Creature 4 (rare) — incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeSniperAERIALundeadunholyincorporeal

Creatures that once held particular items dear can be bound to them after death, their souls inhabiting the item from within. These might be the faithful haunting symbols of their faith, warriors clinging to their old weapons, or the greedy inhabiting their precious wealth. These spirits' physical bodies have long since degraded, but they keep their corrupted relics pristine. The spirits manifest on the unsuspecting or curious, determined to destroy anyone who would dare show any interest in the

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +9; darkvision, lifesense (imprecise) 60 feet
Languages common, dwarven
Skills acrobatics +11, intimidation +10, stealth +11
Str
-5
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
Items Amulet
AC 19 Fort +6 Ref +11 Will +11
HP 50 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 30 feet

Offense

Melee Clan Dagger (agile, dwarf, parry, versatile-b) +14, Damage 2d4+3 piercing plus 1d6 bleed
Melee Spectral Hand (agile, finesse, magical) +14, Damage 2d6+3 void
Ranged Deadly Spark (air, divine, electricity) +14, range 20 feet, Damage 2d12 electricity

Abilities

Lifesense (Imprecise) 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Clan Dagger Relic (curse, divine) — The corrupted relic is Taargick's clan dagger rather than an amulet. When the spirit Manifests, the clan dagger teleports into its hand. The clan dagger can be targeted by Strikes (AC 21, Hardness 8, HP 20, BT 10).
Sudden Manifestation
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Blood Accusation (fear, linguistic, mental) —
Death Gaze (concentrate, divine, void) — The spirit targets a creature it can see within 30 feet, dealing to it 4d6 void damage (DC 20 Fortitude save).

A creature with Void Healing instead regains 4d6 healing Hit Points and is then temporarily immune for 10 minutes.
Manifest (divine) —

WORKS WELL WITH

AnvilLAND / AERIALA durable frontline keeps PCs engaged on the ground while this spirit manifests unpredictably to strike an isolated target with Death Gaze.
SnareLAND / AERIALA controller that pins a PC prevents them from repositioning away before this spirit's ranged void damage can be applied.
CrasherLAND / AERIALA heavy melee striker finishes off a target already weakened by this spirit's ranged Death Gaze.

PUNISHES

✖ low Fortitude✖ isolated targets✖ low Perception
This spirit has no land speed and flies only; avoid pairing with grounded-only allies who cannot reach or reinforce it mid-air.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #193: Mantle of Gold.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Corrupted Blade Spirit in the encounter builder — free, no install.

Open in PathfinderGM →