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Corrupted Relic

Creature 4 (rare) — incorporeal, spirit, undead, unholy

Pre-Remaster content. May include legacy alignment.

ShadeWeaverAERIALundeadspiritunholy

Creatures that once held particular items dear can be bound to them after death, their souls inhabiting the item from within. These might be the faithful haunting symbols of their faith, warriors clinging to their old weapons, or the greedy inhabiting their precious wealth. These spirits' physical bodies have long since degraded, but they keep their corrupted relics pristine. The spirits manifest on the unsuspecting or curious, determined to destroy anyone who would dare show any interest in the

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +9; darkvision, lifesense (imprecise) 60 feet
Languages common, elven
Skills acrobatics +11, intimidation +10, stealth +11
Str
-5
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
Items Amulet
AC 19 Fort +6 Ref +11 Will +11
HP 50 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 5
Speed 0 feet, fly 30 feet

Offense

Melee Spectral Hand (agile, finesse, magical) +14, Damage 2d6+3 void
Ranged Deadly Spark (air, divine, electricity) +14, range 20 feet, Damage 1d12 electricity

Abilities

Lifesense (Imprecise) 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Amulet Relic (curse, divine) — The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest. As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here.

Regardless of whether the spirit is manifested, the amulet can be targeted by Strikes (AC 21, Hardness 5, BT 10). It is not incorporeal. If the amulet becomes broken, the spirit is bound within and can't Manifest, and if the amulet is destroyed, so is the spirit. Destroying the spirit frees the amulet from its curse.
Sudden Manifestation
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Death Gaze (concentrate, divine, void) — The spirit targets a creature it can see within 30 feet, dealing to it 4d6 void damage (DC 20 Fortitude save).

A creature with Void Healing instead regains 4d6 healing Hit Points and is then temporarily immune for 10 minutes.
Manifest (divine) —

WORKS WELL WITH

AnvilLAND / AERIALAnvil draws enemy attention while the shade manifests from stealth to deliver void damage from flight.
FlankerLAND / AERIALFlanker creates melee chaos that masks the shade's positioning for optimal Death Gaze deployment.
WeaverLAND / AERIALWeaver manipulates enemy formations to keep targets within the shade's lifesense and flight range.

PUNISHES

✖ precision✖ mundane weapons✖ positive healing
AERIAL lock limits pairing in purely subterranean or aquatic encounters
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Bestiary 3.

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