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Cunning Fox

Creature 1 — beast, incorporeal, spirit

MenderFlankerLANDbeastspiritincorporeal

Spirit guides of cunning are often seen as the weakest of the spirit guides, but they're also the most numerous and proactive, guiding families to safe paths or leaving food and water for warriors. Cunning guides often take the form of foxes. Spirit guides are a distinctive form of spiritual entity with a tenuous attachment to the Universe. Some legends say the first spirit guides were the perfect conceptual forms of animals, and that from them, eagles, foxes, bears, and other mortal beasts were

Source: pathfinder-monster-core-2

Perception +9; darkvision
Languages common, fey; Truespeech
Skills acrobatics +6, deception +6, stealth +8, survival +5
Str
+1
Dex
+3
Con
+0
Int
+2
Wis
+2
Cha
+1
AC 16 Fort +5 Ref +8 Will +7
HP 15
Immunities bleed, disease, paralyzed, poison, precision
Resistances all-damage (except force, ghost-touch, spirit) 2
Speed 40 feet

Offense

Melee Horn (finesse, magical) +6, Damage 1d8+1 force
Melee Jaws (agile, finesse, magical) +6, Damage 1d4+1 force

Abilities

Bond with Mortal (mental, primal) — Frequency once per day
Effect The spirit guide forms a bond with a mortal creature. While the bond exists, the spirit guide increases their current and maximum Hit Points by 10, gains a +2 status bonus to their attack and damage rolls, and can communicate telepathically with the bonded mortal as long as the two beings are on the same plane.

The spirit guide can only be bonded with one mortal at a time, and they can take this action again to end the bond or to form a new bond (which also ends the old bond). The bond also ends if the spirit guide or the mortal dies.

This bond strengthens the spirit guide's connection to the Universe. While bonded, the spirit guide loses the incorporeal and spirit traits, loses their immunities and resistances, and changes their Strikes to deal the appropriate physical damage (typically piercing or slashing) instead of force damage.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Bonded Strike
Primal Innate Spells DC 17, attack +9
5th Truespeech (Constant)
3rd Wanderer's Guide
1st Cleanse Cuisine, Detect Poison
Cantrips (5th) Guidance, Read Aura, Stabilize

WORKS WELL WITH

AnvilLANDA bonded frontline ally gains extra durability and a status bonus while holding the line.
CrasherLANDA bonded bruiser gets amplified survivability to press the attack.

PUNISHES

✖ isolated allies✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

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