Cursed Guardian
Creature 4 (unique) — beast
Pre-Remaster content. May include legacy alignment.
CrasherLANDbeast
Source: kingmaker-bestiary (Pre-Remaster)
Perception +8; low-light-vision, scent (imprecise) 30 feet
Languages common, fey; can't speak any language
Skills athletics +12, survival +8
Str
+6
Dex
+3
Con
+5
Int
-3
Wis
+0
Cha
+3
AC 21
Fort +13
Ref +11
Will +6
HP 58 (Deadeye's Shame)
Speed 35 feet
Offense
Melee Jaws (unarmed) +14, Damage 2d6+8 piercing
Melee Claw (agile, unarmed) +14, Damage 2d4+8 slashing plus Grab
Abilities
Deadeye's Shame — The cursed guardian has weakness 5 to all damage inflicted upon it by a worshipper of Erastil, and it takes a -2 circumstance penalty to all saving throws to resist effects caused by worshippers of Erastil. If it ever suffers a critical hit from or critically fails a save against an effect caused by a worshipper of Erastil, the cursed guardian is Stunned 1.
Mauler — The cursed guardian gains a +2 circumstance bonus to damage rolls against creatures it Grabs.
Rush — The cursed guardian Strides and makes a Strike at the end of that movement. During the Stride, it gains a +10-foot circumstance bonus to its Speed.
Grab —
WORKS WELL WITH
SnareLANDA Snare's area denial protects the Crasher's Rush approach by limiting enemy repositioning during the single-action commitment.
FlankerLANDA Flanker capitalises on the off-guard condition from Grab to layer melee pressure around a single pinned target.
PUNISHES
✖ ranged reliance✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Cursed Guardian in the encounter builder — free, no install.
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