Cyclops
Creature 5 (uncommon) — giant, humanoid
CrasherAnvilLANDgianthumanoid
The kingdoms of the cyclopes date to an age before the rise of humanity, when dragons and giants and serpentfolk ruled the world. The cyclopes built enormous stone cities and prayed to ancient gods of brutality and wrath, but their power to foresee the future failed them and their civilization collapsed. Today, most cyclopes have virtually no knowledge of the former glory of their kind, even though it is not uncommon for them to dwell among the ruins of their greatness. Cyclops cities include mo
Source: pathfinder-monster-core
Perception +12; low-light-vision
Languages common, cyclops, jotun
Skills athletics +14, Fortune-Telling Lore +13, intimidation +10, survival +12
Str
+5
Dex
-1
Con
+2
Int
+0
Wis
+3
Cha
-1
Items Greataxe, Heavy Crossbow, Hide Armor
AC 21
Fort +13
Ref +8
Will +12
HP 80
Speed 30 feet
Offense
Melee Greataxe (reach-10, sweep) +14, Damage 1d12+9 slashing
Ranged Heavy Crossbow (reload-2) +8, range increment 120 feet, Damage 1d10+4 piercing
Abilities
Ferocity —
Flash of Insight (fortune, occult) — Frequency once per day.
Trigger The cyclops is about to roll a d20.
Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
Trigger The cyclops is about to roll a d20.
Effect The cyclops peers into an occluded spectrum of possible futures. It gets a success (but not a critical success) on the roll instead of rolling.
Swipe — Frequency once per round
Effect The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.
Effect The cyclops makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within their melee reach and adjacent to each other. Roll damage only once and apply it to each creature hit. A Swipe counts as two attacks for the cyclops's multiple attack penalty.
WORKS WELL WITH
SnareLANDA controller who keeps enemies adjacent to each other maximizes the value of a single swipe attack hitting two at once.
SniperLANDA ranged attacker stays safely outside melee while the cyclops threatens a wide area with reach and sweep.
FlankerLANDA mobile striker exploits openings created while the cyclops's threat range forces enemies together.
PUNISHES
✖ clumping✖ melee reliance✖ standing still
Works well with · Punishes · Pairing advice
Unlock with Tactics
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