Daemonic Skinner
Creature 20 (unique) — daemon, fiend, human, humanoid, unholy
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDfiend
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +36; greater-darkvision
Languages common, daemonic
Skills acrobatics +34, athletics +40, intimidation +34, religion +34, stealth +34, thievery +32
Str
+10
Dex
+6
Con
+9
Int
+3
Wis
+6
Cha
+6
Items +3 Wounding Greater Striking Cleaver (Large)
AC 43
Fort +39
Ref +34
Will +32
HP 450
Immunities bleed, void, poison, disease
Resistances precision 15
Weaknesses holy 20
Speed 30 feet
Offense
Melee Cleaver (evil, forceful, magical, reach-10, sweep, unholy) +38, Damage 4d8+20 slashing plus 2d6 spirit plus 1d6 bleed
Melee Blood Chain (disarm, evil, finesse, magical, reach-20, trip, unholy) +36, Damage 4d8+20 piercing plus 2d6 spirit plus Grab
Abilities
Greater Darkvision — A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Attack of Opportunity —
Bloody Chain Aura (aura, divine) — 20 feet. Chains of blood bind a bleeding creature to the Daemonic Skinner.
Creatures in range that are taking Persistent Bleed Damage can't move out of the aura.
The Skinner can have only one aura active at a time.
She can switch her active aura as an Interact action.
Creatures in range that are taking Persistent Bleed Damage can't move out of the aura.
The Skinner can have only one aura active at a time.
She can switch her active aura as an Interact action.
Spell Choke — The target must succeed at a DC 47 Fortitude save or become Sickened 2.
Transfusion Aura (aura, divine, healing) — 30 feet. Any time a creature in the aura takes Persistent Bleed Damage, the Daemonic Skinner regains the same number of Hit Points as the damage dealt.
The Skinner can have only one aura active at a time.
She can switch her active aura as an Interact action.
The Skinner can have only one aura active at a time.
She can switch her active aura as an Interact action.
Bloody Sneak Attack — Any creature taking Persistent Bleed Damage is Off-Guard against the Daemonic Skinner's attacks. When attacking an off-guard creature, the Skinner deals an additional 2d6 precision damage.
Hook and Flay —
Grab —
Divine Innate Spells DC 38, attack +30
6th True Seeing (Constant), Vampiric Exsanguination, Weapon Storm
5th Dimension Door
4th Dimension Door (At Will)
WORKS WELL WITH
WeaverLANDA weaver applies persistent bleed to prime targets for the chain-lock aura and transfusion healing engine through tempo advantage.
SniperLANDA sniper forces enemies to close distance, drawing them into the reach-based lock zone under priority pressure.
FlankerLANDA flanker exploits off-guard from bloody sneak attack while the anvil holds targets immobilized through positioning control.
PUNISHES
✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Daemonic Skinner in the encounter builder — free, no install.
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