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Daeodon

Creature 4 — animal

CrasherLANDanimal

Where the typical boar is merely ill-tempered and generally unfriendly, the towering daeodon is legitimately hateful and ruthlessly violent. Although omnivorous, the daeodon (known in some regions simply as a giant boar) prefers to feed on flesh. While it is primarily a scavenger, the daeodon isn't adverse to attacking creatures it encounters while searching for easier meals, or to protect any perceived encroachment into its lair or feeding grounds. Particularly brave or skilled orcs are fond of

Source: pathfinder-monster-core

Perception +12; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +12, survival +10
Str
+6
Dex
+0
Con
+3
Int
-4
Wis
+2
Cha
-1
AC 21 Fort +13 Ref +9 Will +10
HP 60
Speed 40 feet

Offense

Melee Tusk (unarmed) +14, Damage 2d8+6 piercing

Abilities

Ferocity
Daeodon Charge — The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 19 Reflex save or be knocked Prone by the force of the blow.

WORKS WELL WITH

AnvilLANDA frontline body screens the daeodon's long charge lane so it can build momentum before the Strike lands.
SniperLANDRanged pressure forces the party to spread out, opening the long, straight charge path the daeodon needs.
SnareLANDA controller that roots a target removes its chance to Step away before the charge connects.

PUNISHES

✖ clumping✖ open terrain✖ standing still
Two long-charge attackers competing for the same open lane get in each other's way.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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