Daeodon
Creature 4 — animal
CrasherLANDanimal
Where the typical boar is merely ill-tempered and generally unfriendly, the towering daeodon is legitimately hateful and ruthlessly violent. Although omnivorous, the daeodon (known in some regions simply as a giant boar) prefers to feed on flesh. While it is primarily a scavenger, the daeodon isn't adverse to attacking creatures it encounters while searching for easier meals, or to protect any perceived encroachment into its lair or feeding grounds. Particularly brave or skilled orcs are fond of
Source: pathfinder-monster-core
Perception +12; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +12, survival +10
Str
+6
Dex
+0
Con
+3
Int
-4
Wis
+2
Cha
-1
AC 21
Fort +13
Ref +9
Will +10
HP 60
Speed 40 feet
Offense
Melee Tusk (unarmed) +14, Damage 2d8+6 piercing
Abilities
Ferocity —
Daeodon Charge — The daeodon Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 19 Reflex save or be knocked Prone by the force of the blow.
WORKS WELL WITH
AnvilLANDA frontline body screens the daeodon's long charge lane so it can build momentum before the Strike lands.
SniperLANDRanged pressure forces the party to spread out, opening the long, straight charge path the daeodon needs.
SnareLANDA controller that roots a target removes its chance to Step away before the charge connects.
PUNISHES
✖ clumping✖ open terrain✖ standing still
Two long-charge attackers competing for the same open lane get in each other's way.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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