Damibwa
Creature 4 — animal
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDAQUATICanimal
Damibwas are domesticated hounds capable of detecting prey or predators via echolocation thanks to their exceptionally large ears and keen hearing. Adept swimmers, damibwas have sleek bodies, short limbs, webbed feet, and long muscular tails that enable them to maneuver underwater with grace and speed. Trained as specialized hunting hounds, damibwas primarily catch fish, although they're also adept at diving for lobsters, crabs, and clams. While hunting, damibwas wait near the water's edge, typ
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +12; echolocation 60 feet, low-light-vision
Skills acrobatics +10, athletics +12, stealth +10, survival +10
Str
+4
Dex
+4
Con
+3
Int
-4
Wis
+2
Cha
+0
AC 21
Fort +11
Ref +14
Will +8
HP 62
Speed 30 feet, swim 30 feet
Offense
Melee Jaws (unarmed) +14, Damage 2d8+4 piercing plus Grab
Abilities
Deep Breath — A damibwa can hold its breath for 5 minutes.
Echolocation 60 feet — A damibwa's hearing is a precise sense at the listed range.
Fetch (attack, move) — Critical Success The damibwa moves up to its swim Speed, dragging the Grabbed creature along with it.
Success The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it.
Failure The damibwa doesn't move and the creature isn't dragged.
Critical Failure The damibwa no longer has the creature grabbed.
Success The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it.
Failure The damibwa doesn't move and the creature isn't dragged.
Critical Failure The damibwa no longer has the creature grabbed.
Predatory Dive (move) —
Grab —
WORKS WELL WITH
AnvilLAND / AQUATICA durable frontline holds the rest of the party's attention while this predator dives in, grabs a target, and drags it away with Fetch.
SnareLAND / AQUATICA controller that immobilizes a second PC compounds the isolation this creature creates by dragging its own grabbed target off.
SniperLAND / AQUATICRanged damage punishes PCs who try to swim after a target this creature has grabbed and dragged out of easy reach.
PUNISHES
✖ isolated targets✖ melee reliance✖ clumping
Avoid stacking with another grab-and-drag predator; only one isolated PC can be meaningfully threatened at a time.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Damibwa in the encounter builder — free, no install.
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