Dandasuka
Creature 5 — fiend, rakshasa, unholy
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDVERTICALfiendunholy
Known as "biters" among the more powerful rakshasa castes, dandasukas serve as spies and assassins for rakshasa clans or powerful spellcasters who have found methods to bind one of these fiends to their will. Born to manipulate and murder, these half-sized terrors revel in their work and delight in the sight of blood. They often dress in extravagant clothes dyed with ostentatious colors and wear numerous elaborate accessories, whether in their true form or in disguise as human children, halfling
Source: pathfinder-bestiary (Pre-Remaster)
Perception +12; darkvision
Languages common, diabolic, sakvroth
Skills acrobatics +13, deception +14, stealth +13, thievery +13
Str
+1
Dex
+4
Con
+3
Int
+1
Wis
+1
Cha
+3
AC 23
Fort +12
Ref +13
Will +10
+2 status to all saves vs. magic, +3 status to all saves vs. divine magic
HP 60
Resistances physical (except piercing) 5
Weaknesses holy 5
Speed 25 feet, climb 20 feet
Offense
Melee Fangs (finesse, magical, unholy) +15, Damage 2d6+4 piercing plus 1d6 bleed
Melee Claw (agile, finesse, magical, unarmed, unholy) +15, Damage 2d4+4 slashing
Abilities
+2 Status to All Saves vs. Magic —
+3 Status to All Saves vs. Divine Magic —
Change Shape (concentrate, occult, polymorph) — The dandasuka takes on the appearance of any Small humanoid. This doesn't change the dandasuka's Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Sneak Attack — The dandasuka deals an extra 1d6 precision damage to Off-Guard creatures.
Occult Spontaneous Spells DC 22, attack +15
1st Charm, Ventriloquism
Cantrips (1st) Daze, Detect Magic, Ghost Sound, Mage Hand, Sigil
Occult Innate Spells DC 19, attack +11
4th Clairvoyance
3rd Clairaudience, Mind Reading (At Will)
WORKS WELL WITH
AnvilLAND / VERTICALA durable frontliner draws enemy attention, consistently creating the off-guard condition needed for sneak attack damage.
WeaverLAND / VERTICALArea control funnels enemies into predictable positions where the flanker can strike from elevation with climb speed.
SniperLAND / VERTICALRanged pressure from height compels enemies toward directions that open flanking approaches for the skirmisher.
PUNISHES
✖ clumping✖ low Perception
Works well with · Punishes · Pairing advice
Unlock with Tactics
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