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Deep One Hybrid

Creature 1 — human, humanoid

FlankerWeaverLANDAQUATIChumanoidhumanaquatic

Whether from their devout faith to Dagon or their own biological lineage, some humans display physical indicators of their connection to deep ones. Lumbering, amphibious, and deathless humanoids known as deep ones inhabit coastal areas and deep ocean trenches all across Golarion. Though most simply wish to be left alone, others work tirelessly to grow their ranks.

Source: pathfinder-monster-core-2

Perception +9; low-light-vision
Languages aklo, common
Skills arcana +4, athletics +4 (+6 to Swim), Dagon Lore +6, deception +5, religion +7, society +4
Str
+1
Dex
+1
Con
+2
Int
+1
Wis
+4
Cha
+0
Items Dagger, Trident, Leather Armor, Fishing Tackle, Religious Symbol of Dagon, Religious Text of Dagon, Rope
AC 16 Fort +7 Ref +5 Will +9
HP 20
Resistances piercing 2
Speed 25 feet, swim 30 feet

Offense

Melee Dagger (agile, finesse, versatile-s) +4, Damage 1d4+1 piercing
Ranged Dagger (agile, thrown-10, versatile-s) +4, Damage 1d4+1 piercing
Melee Trident +4, Damage 1d8+1 piercing
Ranged Trident (thrown-20) +4, Damage 1d8+1 piercing

Abilities

Natural Swimmer — The deep one hybrid can hold their breath underwater for 10 minutes and gains a +2 circumstance bonus to initiative rolls and Reflex saves while swimming.
Ocean's Call — A deep one hybrid that remains 10 or more miles from the sea for 24 hours becomes Stupefied 1. This effect is removed only once the hybrid returns to the sea.
Divine Prepared Spells DC 17, attack +9
1st Bless, Fear, Harm (×4), Heal
Cantrips (1st) Bullhorn, Daze, Haunting Hymn, Light, Void Warp
Divine Focus Spells DC 17; 1 Focus Point
1st Tidal Surge

WORKS WELL WITH

AnvilLAND / AQUATICA durable front-liner absorbs priority attacks while this flexible skirmisher rotates between thrown and melee openings.
SnareLAND / AQUATICA controller that locks a target down lets the hybrid follow up with a Strike from melee or thrown range.
SniperLAND / AQUATICA dedicated ranged attacker threatening the same target forces a defender to split attention between two ranges.

PUNISHES

✖ isolated targets✖ standing still✖ low Will
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

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