Demonic Muckrager
Creature 4 — earth, elemental, unholy
FlankerCrasherLANDSUBTERRANEANearthelementalunholy
This wave of dirt takes the crude likeness of the melded forequarters of a charging warhorse and a rocky knight wielding a rudimentary lance of gray stone.
Source: gatewalkers-bestiary
Perception +10; darkvision, tremorsense (imprecise) 60 feet
Languages chthonian
Skills athletics +12
Str
+4
Dex
+1
Con
+4
Int
-1
Wis
+3
Cha
+0
AC 20
Fort +14
Ref +9
Will +10
HP 85
Immunities bleed, paralyzed, poison, sleep
Weaknesses cold-iron 5, holy 5
Speed 50 feet, burrow 30 feet
Offense
Melee Lance Arm (deadly-d8, reach-10) +14, Damage 2d8+6 piercing plus Lancing Charge
Melee Hoof +14, Damage 2d6+6 bludgeoning
Abilities
Tremorsense 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Earth Glide — An earthen destrier can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.
Lancing Charge — If the destrier moved at least 10 feet directly before its lance arm Strike, it gains a +2 circumstance bonus to its damage roll.
Tilting Strike —
Trample — Medium or smaller, hoof, DC 20 Reflex
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
WORKS WELL WITH
SnareLAND / SUBTERRANEANA snare holding targets stationary lets the flanker set up lancing charges without enemies scattering between passes.
WeaverLAND / SUBTERRANEANA weaver debuffing enemy Reflex saves amplifies the flanker's trample and tilting strike effectiveness.
AnvilLAND / SUBTERRANEANAn anvil drawing attention on the surface while the flanker burrows beneath creates a two-axis threat enemies cannot block.
PUNISHES
✖ clumping✖ standing still✖ low Reflex
Works well with · Punishes · Pairing advice
Unlock with Tactics
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