Derhii
Creature 5 (uncommon) — humanoid
Pre-Remaster content. May include legacy alignment.
CrasherFlankerLANDAERIALVERTICALhumanoid
Legend suggests that Shory mages might have created derhiis as soldiers. Although folklore can be in error, little doubt exists that these flying apes make excellent warriors. History is also clear that derhiis fought countless battles for the Shory Empire, honing their tactical skills and martial traditions. Regardless of whether Shory magic was responsible for the birth of the first derhiis, lore passed down from those times shows the Shory Empire honored their soldiers and treated them as val
Source: stolen-fate-bestiary (Pre-Remaster)
Perception +12; darkvision, scent (imprecise) 30 feet
Languages common, sussuran
Skills acrobatics +11, athletics +13, survival +11
Str
+5
Dex
+2
Con
+3
Int
+0
Wis
+2
Cha
+0
Items Falchion, Javelin (6), Studded Leather Armor
AC 21
Fort +13
Ref +11
Will +11
HP 80
Speed 25 feet, climb 25 feet, fly 35 feet
Offense
Melee Falchion (forceful, reach-10, sweep) +14, Damage 1d10+7 slashing
Melee Fist (agile, reach-10, unarmed) +14, Damage 2d6+7 bludgeoning
Ranged Javelin (thrown-30) +14, Damage 1d6+8 piercing
Abilities
Booming Voice (auditory, primal) — A derhii can use its voice as a signal. The sound can be heard up to 12 miles away as a thrumming in the air that conveys 20 words of information over the course of 5 minutes.
Critical Knockdown — When a derhii scores a critical hit with a melee Strike, the target also falls Prone.
Power Dive — The derhii Strides twice while flying, then makes a Strike with a manufactured weapon. If the derhii moved at least 20 feet from their starting position, the Strike's damage is increases by one die, such as increasing falchion damage to 2d10+7. With a melee attack, the derhii can forgo the extra damage to force the target to fall Prone.
WORKS WELL WITH
AnvilLANDA durable ground-based bulwark keeps melee attention low so the diving striker can pick its moments to swoop in.
SniperLAND / AERIALA ranged attacker can keep pressuring a target that ducks for cover between the diver's hit-and-run passes.
SnareLANDA controller that keeps a foe immobilized turns each dive's bonus damage into a guaranteed hit against a target that cannot reposition.
PUNISHES
✖ standing still✖ clumping✖ low Reflex
Avoid stacking with another highly mobile hit-and-run striker; both need open airspace to build their movement-based damage bonus and will compete for the same dive lanes.
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Derhii in the encounter builder — free, no install.
Open in PathfinderGM →