Dero Strangler
Creature 3 — dero, humanoid
SnareSniperLANDderohumanoid
Dero stranglers specialize in capturing living victims, and they are often called upon to aid in abductions. Deros are short, wiry humanoids with milky white eyes, gray-blue skin, and wild shocks of off-white or gray hair. The descendants of a mysterious type of fey abandoned in the deepest, darkest caverns of Golarion, deros are the subject of fearful legends and folk tales to most of the world's surface races. They skulk beneath major metropolitan areas, performing cruel and twisted experimen
Source: pathfinder-monster-core
Perception +6; darkvision
Languages aklo, sakvroth
Skills athletics +11, intimidation +7, medicine +6, stealth +10
Str
+4
Dex
+3
Con
+3
Int
+0
Wis
-1
Cha
+2
Items Hand Crossbow, Spiked Chain, Rope, Cytillesh Toolkit, Lethargy Poison (5)
AC 19
Fort +10
Ref +8
Will +6
HP 45
Immunities confused
Speed 20 feet
Offense
Melee Spiked Chain (disarm, trip) +11, Damage 1d8+6 bludgeoning
Ranged Hand Crossbow (reload-1) +10, range increment 60 feet, Damage 1d6+2 piercing plus Lethargy Poison
Abilities
Ill Glow (disease, light) — A non-dero living creature that starts its turn Grabbed or Restrained by the strangler is exposed to the sickly blue light from the strangler's cytillesh toolkit. It must succeed at a DC 19 Fortitude save or become Sickened 1. This has no effect if the strangler isn't wearing the toolkit.
Vulnerable to Sunlight — A dero strangler takes 8 untyped damage for every hour they're exposed to sunlight.
Dero Medicine (healing, manipulate) —
Strangle (attack, nonlethal) —
Occult Innate Spells DC 19, attack +11
2nd Darkness, Revealing Light
Cantrips (2nd) Daze, Light, Read Aura
WORKS WELL WITH
AnvilLANDA front-liner keeps the group together while the strangler tries to isolate and choke a straggler.
WeaverLANDSpell pressure adds to the threat once the strangler has a target restrained.
PUNISHES
✖ isolated targets✖ melee reliance
Works well with · Punishes · Pairing advice
Unlock with Tactics
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