Despairing Pall
Creature 1 — air, elemental
Pre-Remaster content. May include legacy alignment.
WeaverSniperAERIALelementalair
Despairing palls are small, dark clouds that float aimlessly through the Plane of Air, casting literal and emotional shadows wherever they go. Pranksters and mischievous elementalists often summon them to rain on a rival's parade. Many elementals that roam the Plane of Air embody the mercurial formlessness and chaos of tumultuous storms. Tempestuous Spirits Air elementals are often flighty contrarians, often more concerned with bringing about change than with the specific changes they enact.
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +5; darkvision
Languages sussuran
Skills acrobatics +8, intimidation +6, stealth +8
Str
+0
Dex
+4
Con
+1
Int
+0
Wis
+0
Cha
+2
AC 17
Fort +4
Ref +10
Will +7
HP 15
Immunities bleed, electricity, paralyzed, poison, sleep
Speed 0 feet, fly 50 feet
Offense
Melee Hot Air (air) +7, Damage 1d4 bludgeoning
**Effect** pushed 5 feet
Ranged Lightning Bolt (electricity) +7, range increment 50 feet, Damage 1d6 electricity
Abilities
Duskflow (darkness) —
Downcast (air, emotion, mental) — The despairing pall Flies up to its Speed, then rains gloom and despair in a 15-foot line straight down. Creatures in the area must succeed at a DC 16 Will save or take a –1 status penalty to attack rolls until the end of the despairing pall's next turn.
WORKS WELL WITH
AnvilLANDA grounded tank holds melee attention below while this elemental rains a status penalty from the air, out of easy reach.
SnareLANDA controller that clusters targets on the ground turns the descending line effect into a near-guaranteed accuracy penalty for the whole group.
CrasherLANDA melee striker punishes a target already weakened by the status penalty this elemental inflicts to attack rolls.
PUNISHES
✖ clumping✖ melee reliance✖ low Will
Avoid stacking with another Weaver; redundant area debuffs eat actions without adding pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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