Despot
Creature 5 — human, humanoid
ShadeWeaverLANDhumanhumanoid
Despots live to amass and exploit power over others. Villains pursue selfish and cruel goals, trampling over anyone in their way.
Source: pathfinder-npc-core
Perception +11
Languages common, diabolic
Skills athletics +11, deception +13, diplomacy +11, intimidation +13, performance +13, religion +11, society +13, Warfare Lore +13
Str
+2
Dex
+2
Con
+0
Int
+4
Wis
+2
Cha
+4
Items Spiked Gauntlet, Darkvision Elixir (Lesser), Healing Potion (Lesser) (2)
AC 21
Fort +9
Ref +9
Will +13
HP 60
Speed 25 feet
Offense
Melee Spiked Gauntlet (agile, free-hand) +15, Damage 1d4+6 piercing
Abilities
Persistent Lies — Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any later Perception checks attempted against the despot's Deception DC take a –2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception.
Sorcerous Potency — When the despot Casts a Spell from a spell slot that deals damage, they gain a status bonus to the spell's initial damage equal to the spell's rank.
Tongue of Flame — When the despot casts Charm, Diabolic Edict, Enthrall, or Floating Flame, either a target takes 1 fire damage per spell rank, or the despot gains a +2 status bonus to Deception checks for 1 round.
Divine Spontaneous Spells DC 23, attack +14
3rd Chilling Darkness, Enthrall
2nd Blood Vendetta, Calm, Floating Flame, See the Unseen
1st Bane, Command, Fear, Harm, Sanctuary
Cantrips (3rd) Daze, Ignition, Message, Shield, Void Warp
Divine Focus Spells DC 22, attack +14; 1 Focus Point
1st Diabolic Edict
WORKS WELL WITH
AnvilLANDA durable frontliner shields the despot while it deploys control magic and social manipulation from safety.
FlankerLANDPersistent lies and charm occupy enemy attention, creating distraction a flanker exploits for positioning.
PUNISHES
✖ low Will✖ clumping
Double caster pairing leaves the encounter without a durable front line to absorb pressure.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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