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Diabolic Dragon (Ancient)

Creature 20 (uncommon) — divine, dragon, unholy

AnvilCrasherLANDAERIALdragondivineunholyfire

Hell, according to some theologians, is a living entity in and of itself. Diabolic dragons, these scholars argue, are just extensions of the plane, living creatures that break off from Hell to enact its will. Whether this is true or whether diabolical dragons are simply the reborn souls of dragons sent to Hell, the fact remains that these dragons are powerful, cunning, and tyrannical. Every diabolic dragon's goal is to further Hell's will, though how this happens can vary. Regardless of their go

Source: pathfinder-monster-core

Perception +33; greater-darkvision, scent (imprecise) 60 feet; smoke vision
Languages common, diabolic, draconic, empyrean, necril, pyric, aklo, chthonian
Skills acrobatics +33, athletics +38, deception +34, diplomacy +36, Hell Lore +33, intimidation +34, Legal Lore +35, religion +35, society +33, thievery +33
Str
+10
Dex
+5
Con
+8
Int
+5
Wis
+7
Cha
+8
AC 44 Fort +36 Ref +32 Will +32 +2 status to all saves vs. divine
HP 390
Immunities fire, paralyzed, sleep
Weaknesses holy 15
Speed 70 feet, fly 180 feet

Offense

Melee Jaws (fire, magical, reach-20, unarmed, unholy) +38, Damage 2d6 fire plus 4d12+18 piercing
Melee Claws (agile, fire, magical, reach-15, unholy) +38, Damage 2d6 fire plus 4d8+18 piercing plus Improved Grab
Melee Tail (fire, magical, reach-25, unholy) +36, Damage 4d8+18 bludgeoning plus 2d6 fire plus Improved Knockdown

Abilities

Smoke Vision — Smoke doesn't impair the dragon's vision; they ignore the Concealed condition from smoke.
+2 Status to All Saves vs. Divine
Frightful Presence (aura, emotion, fear, mental) — 90 feet. DC 40 Will

A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.
Hell's Sting (divine, mental, unholy) —
Reactive Strike
Diabolic Fire — Any fire damage that a diabolic dragon deals, including fire damage from spells, is imbued with the unholy power of Hell to scorch the spirit as well. A creature takes spirit damage instead of fire damage if that would be more detrimental to the creature (as determined by the GM). A diabolic dragon is immune to the diabolic fire of other diabolic dragons, the fire from divine immolation, and similar effects.
Draconic Frenzy — The dragon makes two claw Strikes and one tail Strike in any order.
Draconic Momentum — The dragon recharges their Hellfire Breath whenever they score a critical hit with a Strike.
Hellfire Breath (divine, fire, unholy) — The dragon unleashes a blast of infernal fire that deals 21d6 fire damage in a 60-foot cone (DC 42 Reflex save).

The dragon can't use Hellfire Breath again for 1d4 rounds.
Improved Grab
Improved Knockdown
Divine Innate Spells DC 40, attack +32
9th Falling Stars (Fire Only)
7th Interplanar Teleport (At Will, Self Only)
5th Divine Immolation (At Will), Summon Fiend (Phistophilus Only, At Will)
4th Wall of Fire (At Will)
Cantrips (9th) Ignition

WORKS WELL WITH

SniperLAND / AERIALA ranged attacker can keep firing from outside this dragon's threatened reach while the reach and Reactive Strike keep melee PCs pinned.
SnareLANDA controller that restrains fleeing targets keeps them inside the breath weapon's cone before they can spread out of the area.
FlankerLAND / AERIALA mobile skirmisher can slip behind engaged PCs while Frightful Presence and the dragon's threatening reach keep them locked in place.

PUNISHES

✖ melee reliance✖ clumping✖ low Will✖ standing still
Pairing with another Anvil wastes actions, since this dragon already anchors the front line with huge reach and Reactive Strike.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core.

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