Dire Wolf
Creature 3 — animal
FlankerSnareLANDanimalbeast
Much larger and more foul-tempered than their common cousins, dire wolves haunt primeval lands that accommodate their massive size and proportionately large hunting grounds and appetites. Orcs are fond of using dire wolves as mounts, finding their vicious tempers perfect for hunting and warfare. Dire wolves are far more likely to prey on humanoids than ordinary wolves, considering them nothing but another kind of smaller, nutritious animal. Wolves roam forests, hills, and other wild lands, wher
Source: pathfinder-monster-core
Perception +10; low-light-vision, scent (imprecise) 30 feet
Skills acrobatics +8, athletics +10, stealth +8, survival +10
Str
+5
Dex
+3
Con
+4
Int
-4
Wis
+3
Cha
-2
AC 18
Fort +11
Ref +8
Will +8
HP 50
Speed 35 feet
Offense
Melee Jaws (reach-10, unarmed) +12, Damage 1d10+5 piercing plus Grab, Knockdown
Abilities
Buck — DC 20 Reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Pack Attack — The dire wolf's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wolf's allies.
Worry (attack) —
Grab —
Knockdown —
WORKS WELL WITH
CrasherLANDA second melee body reaching the same target triggers the wolf's bonus damage against isolated defenders.
AnvilLANDA durable ally near the wolf's target compounds the pack pressure while soaking retaliation.
PUNISHES
✖ isolated targets✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Dire Wolf in the encounter builder — free, no install.
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