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Diver

Creature 3 — human, humanoid

FlankerLANDAQUATIChumanhumanoid

Divers can often make large amounts of money by diving for treasures and selling them at a markup to tourists and antiquities dealers. Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Source: pathfinder-npc-core

Perception +9
Languages common, thalassic
Skills acrobatics +10, athletics +10, nature +9, Ocean Lore +11, thievery +9
Str
+3
Dex
+3
Con
+2
Int
+0
Wis
+2
Cha
+0
Items Trident
AC 17 Fort +9 Ref +12 Will +6
HP 50
Speed 25 feet, swim 30 feet

Offense

Melee Trident +12, Damage 1d8+5 piercing
Ranged Trident (thrown-20) +12, Damage 1d8+5 piercing
Melee Fist (agile, finesse, nonlethal, unarmed) +12, Damage 1d4+5 bludgeoning

Abilities

Adjusted Eyes — Divers are used to the murky conditions underwater and train for them. If the diver spends 1 hour preparing for their dive, they have low-light vision while underwater.
Diving Specialist — For encounters involving underwater exploration, the diver is a 10th-level challenge.
Skilled Diver — The diver gains a +12 circumstance bonus to any skill check involved in underwater exploration activities and is considered a master in the skill for such checks. This bonus also applies to any initiative roll while the driver is underwater.
Strong Lungs — The diver can hold their breath for up to 5 minutes (50 rounds).
Underwater Fighter — The diver isn't Off-Guard underwater and doesn't take penalties for using a bludgeoning or slashing melee weapon in water.
Underwater Awareness
Dive — The diver moves up to twice their swim Speed downward.

WORKS WELL WITH

AnvilLAND / AQUATICA durable frontliner holds position in the shallows while this scout repositions freely through deeper water.
SniperLAND / AQUATICRanged pressure from above the surface complements this scout's ability to strike and vanish into deeper water.
SnareLAND / AQUATICA controller that creates difficult terrain on land forces enemies toward the water where this scout has the advantage.

PUNISHES

✖ standing still✖ ranged reliance✖ low mobility
Avoid stacking with another mobile aquatic skirmisher; the party can end up outmaneuvered on every side of the water at once.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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