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Doorwarden

Creature 5 (uncommon) — construct

Pre-Remaster content. May include legacy alignment.

AnvilWeaverLANDconstruct

Doorwardens are constructs originally invented by elves. Upon first glance, these guardians resemble ornate doors made entirely of steel or even dawnsilver, but when trespassers try to force their way past, the doorwarden transforms into a skilled and sturdy soldier bearing its "door" like a towering shield. Perceptive travelers can sometimes spot a door warden before its magic becomes obvious. The door often bears a round disk or similar embossment that resembles a shield boss designed for bas

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +13; low-light-vision
Languages common
Skills athletics +13, intimidation +11
Str
+6
Dex
+0
Con
+3
Int
-1
Wis
+1
Cha
+2
Items Longsword, Shield Boss, Steel Shield
AC 22 (24 with shield raised) Fort +12 Ref +7 Will +10
HP 60
Resistances physical (except bludgeoning) 5
Speed 20 feet

Offense

Melee Longsword (reach-10, versatile-p) +15, Damage 1d8+9 slashing
Melee Shield Boss +15, Damage 1d6+9 bludgeoning
Melee Door +13, Damage 1d4+8 bludgeoning

Abilities

Attack of Opportunity
Reactive Shield
Shield Block — When the doorwarden uses Shield Block against a melee attack from a creature within 5 feet, it can also push the creature 5 feet.

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Imitate Door (concentrate) — Until the next time it acts, the doorwarden appears to be a door. It has an automatic result of 31 on Deception checks and DCs to pass as a door.
Slam Doors (concentrate) — The door opens and slams its doors, making two door Strikes against one creature. If both hit, the creature is Grabbed-stuck between the doors. The doorwarden's multiple attack penalty doesn't increase until it has finished both attacks.
Arcane Innate Spells DC 19, attack +11
2nd See Invisibility

WORKS WELL WITH

CrasherLANDThe doorwarden holds enemies with Attack of Opportunity and Slam Doors grab, giving the crasher stationary targets for devastating hits.
ShadeLANDThe doorwarden's Imitate Door ambush draws enemy attention while the shade exploits the distraction for positioning.
MenderLANDPhysical resistance and high HP make the doorwarden an efficient healing recipient as it holds the front line.

PUNISHES

✖ melee proximity✖ movement
second anvil
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #145: Hellknight Hill.

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