Draxie
Creature 3 — fey, sprite
WeaverSnareLANDAERIALfey
The mischievous dragon sprites called draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. They exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts. One exception to their flighty nature is the elucrea, a lifelong bond between a draxie and a creature they're particularly fond of, typically one with a good sense of humor. According to draxie legend, a little piece of a draxie's spirit remembers being u
Source: pathfinder-monster-core
Perception +8; low-light-vision
Languages common, fey; Telepathy (Touch)
Skills acrobatics +9, deception +10, diplomacy +8, nature +6, stealth +11
Str
-1
Dex
+4
Con
+1
Int
+3
Wis
+1
Cha
+3
AC 19
Fort +6
Ref +11
Will +8
HP 45
Weaknesses cold-iron 5
Speed 15 feet, fly 40 feet
Offense
Melee Jaws (agile, finesse, magical, unarmed) +11, Damage 1d8+3 bludgeoning
Ranged Euphoric Spark (magical) +7, range 20 feet, Damage 2d4+3 mental
Abilities
Telepathy (Touch) (aura, magical, mental) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Draxie Dust (emotion, incapacitation, mental, primal) — The draxie breathes magical dust in a 15-foot cone. Roll to determine the effect. Each creature in the area must succeed at a DC 17 Will save or be affected.
The draxie can't use Draxie Dust again for 1d4 rounds.
The target takes the effects of the Charm spell.
The target loses its last 5 minutes of memory.
The target takes the effects of a Sleep spell.
For 1 minute, the target is in a state of euphoria that makes it Stupefied 2 and Slowed 1.
The draxie can't use Draxie Dust again for 1d4 rounds.
The target takes the effects of the Charm spell.
The target loses its last 5 minutes of memory.
The target takes the effects of a Sleep spell.
For 1 minute, the target is in a state of euphoria that makes it Stupefied 2 and Slowed 1.
Primal Innate Spells DC 20, attack +12
2nd Invisibility, Revealing Light
1st Illusory Disguise
Cantrips (2nd) Figment, Light, Prestidigitation
WORKS WELL WITH
AnvilLAND / AERIALA durable frontline partner absorbs melee pressure so the fragile sprite can stay airborne and keep casting.
FlankerLAND / AERIALA mobile skirmisher forces melee engagement so the sprite can Step away after each cone before it draws Reactive Strikes.
PUNISHES
✖ clumping✖ low Will
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Draxie in the encounter builder — free, no install.
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