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Dreshkan

Creature 4 (uncommon) — aberration, construct

Pre-Remaster content. May include legacy alignment.

CrasherLANDVERTICALaberrationconstructelectricity

Because morlocks are descended from distant human ancestors, clumsily or hastily fleshwarping a morlock simply produces a Grothlut. Skilled fleshwarpers, however, can tease out a morlock's genetic differences to make an entirely different creature. Creating a dreshkan involves replacing the morlock's bones with a metal skeleton. This new skeleton is often heavily augmented, such as with spiderlike limbs protruding from the spine or magazines of tiny, deadly needles. Arcane electricity courses th

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +11; darkvision
Languages sakvroth
Skills acrobatics +11, athletics +12 (+14 to Climb), intimidation +10, stealth +13
Str
+4
Dex
+5
Con
+2
Int
-2
Wis
+3
Cha
+2
AC 20 Fort +10 Ref +13 Will +11 +2 status to all saves vs. bleed, death effects, disease, doomed, fatigued, paralyzed, poison, and sickened
HP 72
Immunities electricity
Speed 30 feet, climb 30 feet

Offense

Melee Claw (agile, finesse, unarmed) +13, Damage 2d6+4 slashing
Ranged Needle +13, range increment 30 feet, Damage 1d4 piercing plus 2d8 electricity

Abilities

+2 Status to All Saves vs. Bleed, Death Effects, Disease, Doomed, Fatigued, Paralyzed, Poison, Sickened
Defensive Needle
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Partially Technological — A dreshkan is partially technological. Vitality healing effects only heal a dreshkan half as much as normal.
Needle Spray — The dreshkan braces itself on all four limbs and sprays needles at as many creatures as it would like in a 30-foot cone, dealing 2d4 piercing plus 2d8 electricity{2d4 piercing damage plus 2d8 electricity damage}. Each targeted creature in the area must attempt a DC 21 Reflex.
Swarming Stance — A dreshkan can share the same space as a morlock or another dreshkan, but no more than two such creatures can occupy the same space. When these creatures share the same space, they gain a +1 circumstance bonus to attack rolls.

WORKS WELL WITH

AnvilLANDA durable frontliner locks the party's melee down near this construct's cone, making Needle Spray's spread damage far harder to avoid.
SnareLAND / VERTICALA controller that holds PCs in place keeps them bunched together, maximizing how many targets the needle cone can catch.
SniperLANDA ranged attacker can pick off PCs who scatter to avoid the cone, covering the gap its area attack leaves open.

PUNISHES

✖ clumping✖ grouped formations✖ melee reliance
Its shared-space bonus only supports allies of its own kind in the same square; stacking more same-role brutes crowds the square without added benefit.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #164: Hands of the Devil.

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